(Requirement is now e6.05B.) Tag: Visual edit |
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− | {{Header}}{{T/piece}}Ghostly Photons is a Ghostify mechanic that can be unlocked by reaching e6, |
+ | {{Header}}{{T/piece}}Ghostly Photons is a Ghostify mechanic that can be unlocked by reaching e6,000,000,000 antimatter while big ripped. Upon unlock, it grants access to 2 new Big Rip upgrades, 3 new Break Eternity upgrades, and 3 new Neutrino upgrades. |
The core of the Ghostly Photons mechanic is based around 3 currencies: ghostly photons, dark matter, and ghostly rays. Ghostly photons and dark matter are both generated based on the amount of dilated time you have, with ghostly photons being generated during big rips and dark matter being generated outside of big rips. Ghostly rays are produced by ghostly photons, but cannot increase beyond a cap based on dark matter. |
The core of the Ghostly Photons mechanic is based around 3 currencies: ghostly photons, dark matter, and ghostly rays. Ghostly photons and dark matter are both generated based on the amount of dilated time you have, with ghostly photons being generated during big rips and dark matter being generated outside of big rips. Ghostly rays are produced by ghostly photons, but cannot increase beyond a cap based on dark matter. |
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− | Ghostly |
+ | Ghostly Photons production: dilated time/1e480, ^0.02 if over 1 |
+ | Dark Matter production: dilated time/1e930, ^0.02 if over 1 |
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⚫ | |||
+ | Ghostly Ray production: (photons^0.5) / 2 |
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⚫ | Also |
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+ | |||
⚫ | |||
+ | |||
⚫ | Also unlocks 8 additional currencies known as Light, each one having its own color: Red, Orange, Yellow, Green, Blue, Indigo, Violet, and Ultraviolet. Upon reaching a certain threshold of ghostly rays, you will gain a light of that color, and the threshold for that light will increase. You will not lose your ghostly ray when you get a light. |
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+ | |||
+ | Each light except Ultraviolet provides a certain bonus and also boost the power of its previous light, multiply its level by 1+sqrt(this light level). It means that for the formula(including the formula for its own light boost to the previous light), the used level is this_light_get*next_light_boost. Ultraviolet light does not provide any boost, but is the only requirement for Light Empowerments. |
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+ | |||
+ | The effects of each color are as follows: |
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{| class="article-table" |
{| class="article-table" |
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!Color |
!Color |
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|- |
|- |
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|Red |
|Red |
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− | |Boosts tachyon particle boost to dilated time by ^ |
+ | |Boosts tachyon particle boost to dilated time by ^x. |
+ | '''Additional bonus (requires 3 Light Empowerments):''' |
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+ | |||
+ | Multiplies the galaxy amount for "Intergalactic" in non big rip run by y. |
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|12,800 |
|12,800 |
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+ | 1.28e4 |
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|x2 |
|x2 |
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|- |
|- |
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|Reduces preon power threshold increase to the nth root. |
|Reduces preon power threshold increase to the nth root. |
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|160,000 |
|160,000 |
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+ | 1.6e5 |
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|x4 |
|x4 |
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|- |
|- |
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|Makes the electron softcap start n later. |
|Makes the electron softcap start n later. |
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|480,000 |
|480,000 |
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+ | 4.8e5 |
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|x1.5 |
|x1.5 |
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|- |
|- |
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|Green |
|Green |
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− | |Boosts preon boost to green power |
+ | |Boosts preon boost to green power by x%. |
+ | '''Additional bonus (requires 1 Light Empowerment):''' |
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+ | |||
+ | Adds y to the galaxy amount for time study 431 (Branches are faster based on free galaxy) for every 1% of green power effect. |
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|1,600,000 |
|1,600,000 |
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+ | 1.6e6 |
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|x10 |
|x10 |
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|- |
|- |
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|Blue |
|Blue |
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− | |Reduces the blue power effect softcap strength to x |
+ | |Reduces the blue power effect softcap strength to x%. |
+ | '''Additional bonus (requires 2 Light Empowerments):''' |
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+ | |||
+ | Slows down Ghostly Galaxies scaling in big rips by y%. |
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|6,000,000 |
|6,000,000 |
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+ | 6e6 |
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|x4 |
|x4 |
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|- |
|- |
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|Multiplies Neutrino gain by n. |
|Multiplies Neutrino gain by n. |
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|50,000,000 |
|50,000,000 |
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+ | 5e7 |
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|x1000 |
|x1000 |
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|- |
|- |
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|Boosts sixth time dimension in big rips based on your tickspeed multiplier. |
|Boosts sixth time dimension in big rips based on your tickspeed multiplier. |
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|240,000,000 |
|240,000,000 |
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+ | 2.4e8 |
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|x2.5 |
|x2.5 |
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|- |
|- |
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|Allows you to gain Light Empowerment. |
|Allows you to gain Light Empowerment. |
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|1,250,000,000 |
|1,250,000,000 |
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+ | 1.25e9 |
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|x3 |
|x3 |
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|} |
|} |
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+ | Note that the formulas below for percentages should be multiplied by 100 to get the percent, and the first red light bonus uses current red light and best red light (means that you keep some of the bonus after reset). |
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⚫ | After getting ultraviolet light, you can gain Light Empowerment. Upon doing so, you will immediately ghostify and all of your light will be reset to 0 in exchange for a permanent +1 to the power of all previous color boost effects. Each purchase of a Light Empowerment will increase the cost of the next empowerment by roughly 2.4. The exact formula is 2.4x+1, where x is the total empowerments so far. |
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+ | |||
+ | For all the formula, L = thisLight*nextLightBonusStrength. |
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+ | {| class="article-table" |
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+ | !Color |
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+ | !Formula |
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+ | |- |
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+ | |Red |
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+ | |L_1 = (redLight*2+bestRedLight)/3*orangeLightBonusStrength |
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+ | x = <math>1+0.15*L_1^{0.25}</math> |
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+ | |||
+ | If x > 1.5: <math>1.5*log_{10}\frac{20x}{3}</math> |
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+ | |||
+ | y = <math>2*(L+1)^{0.1}-1</math> |
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+ | |- |
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+ | |Orange |
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+ | |n = L + 1 |
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+ | If L > 8: <math>6+\sqrt{L}</math> |
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+ | |||
+ | If L > 64: <math>14+log_{10}\frac{L}{64}</math> |
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+ | |- |
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+ | |Yellow |
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+ | |n = <math>4.5e4*\sqrt{L}</math> |
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+ | If L > 20: <math>4.5e4*(20L)^{0.25}</math> |
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+ | |||
+ | If L > 60: <math>4.5e4*(\frac{log_{10}(L/6)+2}{3}*\sqrt{1200})</math> |
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+ | |- |
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+ | |Green |
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+ | |x = <math>1+\sqrt{1.5L}</math> |
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+ | If L > 8: <math>1+\sqrt{12}+log_{10}\frac{L}{8}</math> |
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+ | |||
+ | y = <math>300*log{10}(L+1)</math> |
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+ | |- |
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+ | |Blue |
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+ | |x = <math>\frac{5*log_{10}(1+\sqrt{L*2})}{4}</math> |
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+ | |||
+ | y = <math>1+0.25*log_{10}(1+10*L)</math> |
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+ | |- |
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+ | |Indigo |
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+ | |n = <math>10^{10L}</math> |
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+ | If L > 25: <math>10^{\sqrt{1000L+37500}}</math> |
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+ | |- |
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+ | |Violet |
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+ | |n = <math>10^{logn}</math> |
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+ | while logn = <math>2*(L*log_{10}TickMult)^{1/3}</math> |
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+ | |||
+ | If logn > 15000: logn = <math>15000*(\frac{logn}{15000})^{0.6}</math> |
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+ | |} |
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⚫ | After getting ultraviolet light, you can gain Light Empowerment. Upon doing so, you will immediately ghostify and all of your light will be reset to 0 in exchange for a permanent static +1(or better with Bosonic Lab) to the power of all previous color boost effects. Each purchase of a Light Empowerment will increase the cost of the next empowerment by roughly 2.4. The exact formula is floor(2.4x+1), where x is the total empowerments so far.[[Category:Ghostify]] |
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− | As of update 2.11, the endgame is considered to be when you have gained 3 light empowerments. |
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− | [[Category:Ghostify]] |
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[[Category:Mechanics]] |
[[Category:Mechanics]] |
Revision as of 15:13, 14 March 2020
NG+3 | |
---|---|
Guide • NG+3R Guide • Changelog • Mods • Terminology | |
Post-Eternity | Achievements • Eternity Milestones • Eternity Challenges • Time Dilation • Meta Dimensions • Mastery Studies |
Quantum | Quantum • Electrons • Quantum Challenges • Replicants • Emperor Dimensions • Nanofield • Tree of Decay • Big Rip • Break Eternity |
Ghostify | Ghostify • Neutrinos • Automator Ghosts • Ghostly Photons • Bosonic Lab |
Upcoming | Higgs Field • Badges • Rediscovery • Extra Challenges |
Ghostly Photons is a Ghostify mechanic that can be unlocked by reaching e6,000,000,000 antimatter while big ripped. Upon unlock, it grants access to 2 new Big Rip upgrades, 3 new Break Eternity upgrades, and 3 new Neutrino upgrades.
The core of the Ghostly Photons mechanic is based around 3 currencies: ghostly photons, dark matter, and ghostly rays. Ghostly photons and dark matter are both generated based on the amount of dilated time you have, with ghostly photons being generated during big rips and dark matter being generated outside of big rips. Ghostly rays are produced by ghostly photons, but cannot increase beyond a cap based on dark matter.
Ghostly Photons production: dilated time/1e480, ^0.02 if over 1
Dark Matter production: dilated time/1e930, ^0.02 if over 1
Ghostly Ray production: (photons^0.5) / 2
Ghostly Ray cap: (dark matter^0.4) * 1000
Also unlocks 8 additional currencies known as Light, each one having its own color: Red, Orange, Yellow, Green, Blue, Indigo, Violet, and Ultraviolet. Upon reaching a certain threshold of ghostly rays, you will gain a light of that color, and the threshold for that light will increase. You will not lose your ghostly ray when you get a light.
Each light except Ultraviolet provides a certain bonus and also boost the power of its previous light, multiply its level by 1+sqrt(this light level). It means that for the formula(including the formula for its own light boost to the previous light), the used level is this_light_get*next_light_boost. Ultraviolet light does not provide any boost, but is the only requirement for Light Empowerments.
The effects of each color are as follows:
Color | Effect | Requirement | Increment |
---|---|---|---|
Red | Boosts tachyon particle boost to dilated time by ^x.
Additional bonus (requires 3 Light Empowerments): Multiplies the galaxy amount for "Intergalactic" in non big rip run by y. |
12,800
1.28e4 |
x2 |
Orange | Reduces preon power threshold increase to the nth root. | 160,000
1.6e5 |
x4 |
Yellow | Makes the electron softcap start n later. | 480,000
4.8e5 |
x1.5 |
Green | Boosts preon boost to green power by x%.
Additional bonus (requires 1 Light Empowerment): Adds y to the galaxy amount for time study 431 (Branches are faster based on free galaxy) for every 1% of green power effect. |
1,600,000
1.6e6 |
x10 |
Blue | Reduces the blue power effect softcap strength to x%.
Additional bonus (requires 2 Light Empowerments): Slows down Ghostly Galaxies scaling in big rips by y%. |
6,000,000
6e6 |
x4 |
Indigo | Multiplies Neutrino gain by n. | 50,000,000
5e7 |
x1000 |
Violet | Boosts sixth time dimension in big rips based on your tickspeed multiplier. | 240,000,000
2.4e8 |
x2.5 |
Ultraviolet | Allows you to gain Light Empowerment. | 1,250,000,000
1.25e9 |
x3 |
Note that the formulas below for percentages should be multiplied by 100 to get the percent, and the first red light bonus uses current red light and best red light (means that you keep some of the bonus after reset).
For all the formula, L = thisLight*nextLightBonusStrength.
Color | Formula |
---|---|
Red | L_1 = (redLight*2+bestRedLight)/3*orangeLightBonusStrength
x = If x > 1.5: y = |
Orange | n = L + 1
If L > 8: If L > 64: |
Yellow | n =
If L > 20: If L > 60: |
Green | x =
If L > 8: y = |
Blue | x =
y = |
Indigo | n =
If L > 25: |
Violet | n =
while logn = If logn > 15000: logn = |
After getting ultraviolet light, you can gain Light Empowerment. Upon doing so, you will immediately ghostify and all of your light will be reset to 0 in exchange for a permanent static +1(or better with Bosonic Lab) to the power of all previous color boost effects. Each purchase of a Light Empowerment will increase the cost of the next empowerment by roughly 2.4. The exact formula is floor(2.4x+1), where x is the total empowerments so far.