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== ???: Bosonic Lab ==
== 3 Light Empowerments: Bosonic Lab ==

Revision as of 14:25, December 7, 2019

More about NG+++:
General Info: Achievements
Post-Eternity: Eternity MilestonesEternity ChallengesTime Dilation
Pre-Quantum: Meta DimensionsMastery Studies
Pre-Ghostify: QuantumElectronsQuantum ChallengesReplicantsEmperor DimensionsNanofieldTree of DecayBig RipBreak Eternity
Post-Ghostify: GhostifyNeutrinosAutomator GhostsGhostly PhotonsBosonic Lab
Misc: Guide
UNDER CONSTRUCTION: Everything past the "Paired Challenges" section currently needs more improvement, and will be worked on as I go through the Grand Run. This will be updated eventually to fix the sections that need improvement. - usavictor


This is a guide for Aarex’s NG+++ modification of Antimatter Dimensions. The game can be found at .

To play in NG+++ mode, there are two options available. If you have beaten regular Antimatter Dimensions (which you should if you haven’t) you can import your save from regular AD (if it has not been used in the reality update, which will come soon). To do this, first go to (note: it is not using NG+ v2 changes yet), import your save there, export it back again, go to the first link above, and import it there. You will get a prompt to convert the save to NG+++ mode; accept. (For already existing NG++ saves, this is the same process)

Alternatively, just go to options, select load, hit the NG++ button twice, and press “new save” (NG+ will be automatically selected). This will start at the very beginning of NG+++. You will have to play through a (much-sped-up) version of regular AD first. This guide will not cover this phase; most of the strategies of normal AD still apply (except for Eternity Challenges, as NG+++ will have most Eternity Challenges completed (NG+ v2 was released on 7/30/2019 with many other QoL changes (e.g. achievements have been given, an extra 1 million banked infinities, etc.), but the rest of the ECs will not have to be completed. When you reach 1e1300 EP is when it reaches the regular rate of progression as in NG). Because NG+ v2 has been changed, you should get the unfinished Eternity Challenges done.

This guide will start at the endgame at dilation (June 2018 update). With that out of the way, let’s begin!

1e19-1e39 DT: The Starting Grind

Okay, if you have a normal endgame save, you should have at least e4000 EP and 1e18-1e19 DT. At first, you may wonder what’s changed. There are some changes in other tabs (look at the bottom of the study tree and the milestones tab if you want), but the most important change is under dilation.

There are 3 new dilation upgrades to get. The first one gives more TP, (and is a repeatable upgrade) which increases the multiplier of the exponent of TP gain. Specifically, the TP gain formula usually involves an exponent of 1.5; this goes up by 0.25 with each purchase of the upgrade. You may have enough to buy the upgrade 3 times. After doing this, you should do another dilated run to get more TP, as formula upgrades will increase TP tremendously. It is recommended to buy formula or 3x TP upgrades, and then buy 2x DT production upgrade, and the galaxy threshold multiplier decrease last (you don't want to waste any DT you may need for other upgrades).

The other two upgrades cost 1e20 and 1e25 DT respectively. 1e20 DT boosts replicanti growth while the 1e25 DT upgrade gives you more eternitied stat based on dilated time, and dilated time being boosted by eternities. You probably can’t afford these right now, but you will be able to soon. Getting these upgrades are important:

Buying "Replicanti increases faster based on dilated time" for 1e20 DT will significantly decrease the interval as you get more DT. Once you buy this, TS225 is now more powerful, as you will get more replicanti over time, and thus you will get more extra replicanti galaxies than with TS226, so you should replace 226 with 225 immediately after. This will help boost EP production, as well as TP production.

When you get the 1e25 DT upgrade "Eternities and dilated time power up each other", grinding for eternities will be viable again, as well as a synergy with gaining eternities and dilated time. The more of each resource, the more you will get from it. You don't have to grind for eternities right now, but it will be necessary for getting the achievement "The cap is a million, not a trillion", which will improve Eternity Upgrade 2's formula (you can get this later on, as you only get a couple hundred eternities per eternity, which can be improved as you get more DT).

From here, it really shouldn’t require much work. Alternate long runs for higher EP (while getting DT for upgrades) and dilated runs (whenever you buy a triple TP upgrade or TP formula upgrades). Make sure you buy all DT upgrades available to you whenever you can. Also, don’t forget about buying EP multipliers and time dimensions after a run for EP. If you have several DT upgrades at near the same cost, I’ve found that the TP formula is generally the most helpful, followed by triple TP and double DT.

At this point, your goal is to get 1e24 time theorems. If you click on the studies tab, going to the bottom of the time study tree will have a dilation study that says “Unlock meta dimensions”, which costs 1e24 TT. When you buy this, you will get a new set of dimensions that will continue progression, but you will not have enough to afford it yet. Keep getting more and more DT to get more TP to boost TT production, and get more EP as well.

At some point around 1e38 to 1e40 DT (several hundred sextillions of TP/1e23-1e24 TP), you will have at least 1e24 time theorems after a few hours of waiting. When you have enough TT, click on "Unlock meta dimensions” to unlock meta dimensions.

By the end of this section, you should have at least around 1e39-1e40 DT, 1e24 TT, and something around e1.6B antimatter and e20k EP. The exact amounts of AM and EP really don’t matter as much here, though you should have done a fair bit of progress there.

1e39-1e100 DT: Meta Dimensions

Once you buy “Unlock meta dimensions” with 1e24 TT, you now have access to an all-new tab under Dimensions called Meta Dimensions. (There’s also 4 new dilation upgrades starting at 1e50 DT, but you are not able to get them for now, so don't worry about them until you can buy them.) You’ll also get the first new achievement on row 14, for unlocking meta-dimensions (I'm so meta).

Meta-dimensions are like regular dimensions in many ways. However, they cost meta-antimatter, a new currency that makes dimension boosts more effective (multiplies the power of each dimboost by x^8, where x is best ever meta-antimatter). The first meta-dimension produces meta-antimatter, while the second one produces the first and so on, up to the eighth (as usual with the other types of dimensions).

For meta-dimensions, there is no equivalent of tickspeed or galaxies, but to compensate, dilated time gives a multiplier to meta-dimensions (tenth root divided by 1e4). Thus, it is still important to continue increasing dilated time. Also, there are upgrades you’ll need to get before reaching the next section.

Meta-antimatter prices work pretty much the same as normal antimatter prices at the start of the game. You’ll also have to do meta-dimension shifts and boosts. Upon buying 20 fourth meta-dimensions, buy a meta-shift, and this will also happen for the next 3 shifts after (up to 8th dimension). You’ll also notice a new thing called “quantum” that requires 9.32e446 meta-antimatter and an EC14 completion, which will be important later. When you buy the 8th meta dimension, you will get the achievement "And still no ninth dimension..." (100 meta antimatter and all meta dimensions are 10% stronger).

Keep getting more meta-dimension shifts when you can. You should be able to reach the first five easily, but you’ll probably be stuck at 5 meta-boosts for a while. Until then, you'll need to grind tachyon particles and wait to get the 1e50 DT upgrade "Gain a multiplier to meta-dimensions based on tickspeed".

Once you get 1e50 DT, you’ll be able to buy an upgrade that multiples MDs, based on tickspeed. The multiplier (current multiplier when you buy it is around 9x) should help in getting more MA, and also meta-boosts 6 and 7. Also, around this time, you should get the “Universal harmony” achievement as soon as you get 700 free dilated galaxies, by using Active TS (time study) path. With around 1e56 DT, you should be able to get the “GAS GAS GAS” achievement too, unlocking autobuyers for TDs and EP multipliers. Make sure to turn them all on! (this improves quality of life)

At 1e60 DT, you get another upgrade, that increases the multipliers from meta dimension shifts, boosts, and per-10 multipliers based on DT. This upgrade is very powerful, and you should get meta-boosts 8-10 and even higher easily. Also, at around this time, you’ll pass e100k EP and ee10 AM. (e10B AM)

At 1e80 DT, you get another upgrade that makes the effect of meta-antimatter stronger (x^8 to x^9), giving an immediate increase in EP gain. At this time, get 1 trillion eternities for "The cap is a million, not a trillion", which will significantly increase ID multiplier by using a better formula for Eternity Upgrade 2. By this time, you should also be able to get the “It will never be enough” achievement by leaving it on overnight (or going offline), which will give a helpful reward in which you can buy max replicanti galaxies with only 1 reset of replicanti.

Finally, you can buy a DT boost upgrade based on best meta-antimatter at 1e100 DT, which will unlock Mastery Studies, as well as increase the DT multiplier. (If you have looked below Meta Dimensions, there shows a mastery study portal that wouldn't unlock until you got to this point which should now be affected, and will allow you to access the mastery study section.) You will now have to focus more on the new section of time studies, called Mastery Studies. They cost high in price, and the cost increases for more mastery studies you buy, but they are worth it for production.

By the end of this section, you should have at least 1e100 DT and all row 14 achievements, along with 15-16 meta-boosts and around e450k EP (you will also have a lot of time theorems, but will not be enough for the costs of the mastery studies in the next section).

1e100 DT: Mastery Studies

Click the button to continue to mastery studies at the bottom of the time studies page. This unlocks a “mastery studies” tab with 10 new time studies and 2 new ECs to complete. For now, you don't have to worry about the ECs, you don't have enough TT to buy them yet. The first mastery study (241) costs 1e71 TT, which you probably don’t have, and you can see other studies that require a large amount of TT (but you will be able to afford them later when you progress). Note: Mastery studies count as time studies (this will be important for getting some achievements).

You have to continue with getting more dilated time, as usual, although at this point it will be very slow; after 1e100 DT, you’ll also notice the formula and triple TP upgrade costs begin scaling faster, further hindering your ability to get more TP, meaning less TT generation increase for time studies. The generation of time theorems will become slower because of the amount of TP you have, meaning it will take longer to get time theorems, but it won't take forever to buy mastery studies.

When you can, buy TS241 to make the IP multiplier upgrade better (2.2x IP multiplier per purchase will make much of a difference, you will experience a large IP/EP gain right away). After this, buy the studies on the next row (row 25) in order of left to right (these will make galaxy cost scaling start later, allowing you to have more galaxies). Then, buy the studies on row 26 in the order of 266, 261, and then 265 as you can afford them. However, in dilated runs, go for 264 (if you have enough TT), as it boosts TP gain. 264 is really a top priority for dilation; as soon as you can buy 241, 252, and 264, do it for a massive TP boost, which is in turn a massive TT production boost. Also, feel free to use 262 sometimes to get more MA, and 263 to get DT faster, especially if nearing a triple TP or formula upgrade.

When you can get four 26x studies, you should have everything up to TS25X, 261, 263 (or 262 for meta antimatter), 265, and 266 as your production mastery studies. Around this point, you should get the MA amount required to quantum (use 262), so you don’t have to later. You should be getting ready to go complete EC13, whenever you can afford it (you will be close to e900k EP).

EC13x1 (EP: 1e880,000+ | Goal: 1e38,000,000 IP): This challenge disables dimboosts for normal dimensions and IDs. To unlock it, you need 728k dimboosts which should be easy enough to get (using 261, 265 and 266). This requires some waiting, but eventually you will reach completion. You don't need 265 for this challenge

After EC13, if you are able to get ~e915k+ EP, do EC14, which disables meta dimensions, and has rules similar to IC3. EC14 is difficult if you don't have enough EP, so if you think you can complete it, do EC14 (doing 14x1 first will actually be faster than waiting for 13x2, so you can do it now). Later, you can do EC13x2.

EC13x2 (EP: 1e920,000+ | Goal: 1e39,200,000 IP): Requires more waiting (if you haven't done 14x1 yet), but when you reach completion of this challenge, you'll eventually be able to get enough EP (or more) for EC14x1. If you've done 14x1 already, it will be faster and will allow you to get more EP because of the increase of multiplier to dimension boosts from meta-dimensions.

EC14x1: (EP: 1e920,000+ | Goal: 1e1,595,000 IP): When you start EC14x1, you will at first see significant amounts of IP being gained, but this will slow down. Depending on your EP, if you have more than 1e920,000 EP, you'll be able to potentially beat this under 2 hours, otherwise this will take over 2 hours. You can beat EC14x1 before EC13x2, but you can do it the other way (but you will spend more time).

When you finally beat EC14x1, you’ll be able to quantum, assuming you have at least 9.32e446 MA. Don't get MDB 21, there is only some time before you can get 9.32e446 meta-antimatter. You can only get 1 quark on your first quantum, so you should quantum right away. When you quantum, you will start progressing towards new NG+3 content.

9.32e446 MA: Quantum

Once you have at least 9.32e446 meta-antimatter and 1 EC14 completion, go quantum (you will only get 1 quark on quantum, so don't waste time on grinding more meta-antimatter). You will lose everything you would have lost on eternity, as well as eternity milestones, challenges and upgrades, TDs, MDs, DT, TP, and dilated upgrades. However, you will gain a quark, and you will see the quantum tab (unlocked from going quantum). Go to the quarks tab. For the first quark, it is recommended to put it in red, as it boosts the early game, and will boost galaxies for the rest of the quantum forever. Quarks and color power will persist on going quantum. The gluons tab won’t be useful for a few more runs (you will need more quarks to get gluons), but there are upgrades that will help you along the early quantum stages (and more upgrades will unlock as you go past certain features). Also, check the achievements tab - there’s a new “quantum speedruns” tab, which is to quantum what eternity milestones are to eternities - as your quantums get faster, you unlock various Quality of Life features. You can’t do them right away, but after a few quantums, some speedruns will be possible.

Continue on with your second quantum as you had before. Remember to fix the autobuyers, as the autobuyer buttons have not updated, and you will have to click on the buttons several times to fix them as they have been disabled. You don't have to fully complete all the Eternity Challenges, as EC3, EC5 to EC8, and EC11 and EC12 are the only eternity challenges that you should complete with 5 completions. Everything else (time dilation to mastery studies) will go as usual, only faster than usual, but you will take a few days to reach enough meta antimatter for quantum.

When you almost get to quantum, don’t quantum right away - instead, wait for two quarks (2 quarks require at least 4.88e463 MA, 3 require 1e512 MA, 4 require 1e548 MA, however, you only need 1-2, as it is the most efficient. EC13/EC14 completions should be easier now). When you get 2 quarks, assign them to blue, to help increase DT production and to get the Hadronzation achievement in the next quantum. This run will still take a few days to get to the next quantum, but will get faster in the next quantum.

With your third quantum, get 2 quarks, and put them in green to increase the amount of extra replicated galaxies. You will also get a red-blue gluon to spend on upgrades, along with the Hadronization achievement because of the quark setup in the previous quantum (This will get harder to obtain later on (beginning early quantum, post 100 gluon upgrades)). Get the 1 BR upgrade "You gain more tachyon particles based on your dilated time" to speed up time dilation tremendously. This run will only take 1-2 days instead of how long the 2nd quantum took. At this point, some milestones are feasible: 12 hours and 9 hours can be potentially achieved, with a possibility of 6 hours (haven't checked, but is most likely not possible).

After your fourth quantum, it doesn’t really matter what colors you assign your quarks to, as long as you focus on getting enough for gluon upgrades. Keep going quantum until you have all 1, 2, and 4 gluon upgrades, and during those runs, try getting speedrun milestones as well. Some rewards include: 12 hours starts you with 20k eternities (avoiding the grind to do EC1x1); 9 hours unlock TT autobuyer (no need to spam max time theorems); 6 hours completes all ECs for you on quantum (possibly nicest reward of them all, avoids grinding), and 4.5 hours starts you with dilation (avoids further grinding). As you get faster, you’ll gradually keep more features and quality of life features, starting with dilation upgrades and time studies, and unlock autobuyers for the top-row dilation upgrades, MDs, and meta-boosts.

Some achievements require that you disable some of the quantum milestones, however, you should not focus on them until you start reaching the Electrons to Quantum Challenges/Paired Challenges stage. These achievements include:

- Intergalactic: Requires disabling the 4.5-hour milestone, as well as disabling all replicanti galaxy autobuyers and respeccing out of 225/226. (4,000,000 8th dimensions without any replicated/free galaxies). Possible around late electrons/QC1.

- Work harder: Requires disabling the 6-hour and 4.5-hour milestones (Reach Time Dilation without Eternity Upgrades).

- No more tax fraud!: Requires disabling the 4.5-hour milestone (900 normal galaxies without unlocking dilation; Gives a reward of permanent banked infinities and banked eternities).

When you attempt to get these achievements, you must respec BOTH time studies and mastery studies, disable the speedrun milestone reward and then quantum. Then, you can get the achievements under their requirements.

Once you have all 1/2/4 gluon upgrades, you are now able to get Electrons. The moment you start reaching electrons, you will have to deal with waiting for a period of time to get enough time theorems. You should have at least some of the speedrun milestones up to this point (up to 4-minute speedrun) and have some row 15 achievements. This section should have taken at least 1-2 weeks.

2e82 TT: Electrons

After getting all 1/2/4 gluon upgrades, and getting all meta dimension and meta-boost autobuyers, you can do a long run for 2e82 time theorems. You will need around 1e84 TP (around 2e77 TT/sec, 22 hours: 79200 seconds * 2.6e77 TT/sec (depends) = ~2.05e82 TT) to get enough TT in a reasonable time. Once you have enough TT, you'll be able to purchase the “Unlock Electrons” study for 2e82 TT (you might want to save some for some time studies, you will not be able to get 2e82 TT back as it is a dilation study), the first of the new studies revealed after you quantumed. Unlocking Electrons introduces you to a new mechanic that will increase production significantly.

Electrons are found under a new tab in the Quantum prestige layer section. To buy electrons, you have to sacrifice your normal galaxies, but they turn into a certain number of electrons each (currently 2 per galaxy). Electrons boost your multiplier for 10 dimensions, meaning they are quite powerful. You can upgrade your electrons per galaxy using meta-antimatter, meta dimension boosts, time theorems, or dilated time (0.25 electrons per galaxy each upgrade). It's recommended to sacrifice all your galaxies (to get the maximum effect from electrons). However, you will have to switch 232 to 231 (232 will be less effective when sacrificed). Antimatter production will EXPLODE, as the Multiplier per 10 Dimensions also explodes.

After unlocking electrons, you can start doing more speedruns, and get the 100 gluon upgrades. You should first get the BR upgrade (which is the most powerful upgrade as it increases meta dimension multipliers by the multiplier per 10 dimensions boost), then GB and RG, but you can go in any order (however, leave 100 RG upgrade for later). With electrons, 1 minute speedrun, 30 second speedrun and 20 second speedrun (Sacrifice electrons ASAP, perform fast dilation runs, and focus more multipliers on meta dimensions. Use quantum autobuyer to quantum at 1 quark.) is doable, but all other speedruns is difficult to achieve (you will get "And the winner is..." when getting 30 second speedrun). They can be achieved after going further in NG+++ (try speedruns at quantum/paired challenges, replicants, etc).

When grinding quarks for 100 gluon upgrades, get GB and BR gluon upgrades (don't focus on RG gluons until you're at quantum challenges), and go for 2-3 quark runs (4 quarks takes longer than needed to right now, but the gluon upgrades can shorten that time).

After getting the 100 green-blue and blue-red gluon upgrades, start going for more electrons and longer runs to upgrade your electrons per galaxy (if you haven't already done so). IMPORTANT NOTE: Do not buy the 100 RG gluon upgrade until you unlock Quantum Challenges. This will cause production to be slower, affecting normal galaxies and electrons negatively. Also, you should start getting some row 27 and 28 studies (Row 27: 272 and 273 are good studies, and in row 28: 282 is better. In other cases, it is better to get more DT and MA for different purposes). 272 is definitely a good mastery study to get, as you get more RG effectiveness from all paths. Furthermore, go for 5 electrons per galaxy by buying another meta antimatter upgrade (4.75 electrons/galaxy may be enough, but it is possible for 5 per galaxy).

By the time you finish this section, you should have 4.75 or 5 electrons per galaxy and 2e84 spare TT, just in time for Quantum Challenges (specifically QC1, at 16,750 electrons). Also, try some more row 15 achievements; all achievements except the last one in row 15 should be doable at around this point. "I already got rid of you..." is not currently possible, but it will be possible when you have more multipliers from QCs (after completing QC4).

2e84 TT: Quantum Challenges

(NOTE: This section is currently outdated due to balancing changes, this will be heavily updated during the Grand Run when I get to this point - usavictor)

Note: Color Power will be referred to in r/g/b format, where r is your red power, g is your green power, and b is your blue power. Also, take note that blue power is sometimes not really important, so you might not need to grind them to the recommended in order to beat the challenge. You should grind all color powers regardless of progression, and to help make quantum challenges faster.

After getting the electrons and TTs needed (16750 electrons and 2e84 TT), you’ll unlock Quantum Challenges. These challenges usually take a long time compared to other types of challenges, so you shouldn’t worry if it’s taking more than an hour. In order to enter a quantum challenge, you must have the electrons required for the challenge. Grind color power as much as possible, if you can. IMPORTANT: Electrons are useless in Quantum Challenges, so don't grind more electrons for Quantum Challenges, you won't be able to utilize the extra electrons to your advantage. If you are under the color power requirements, DON'T attempt a Quantum Challenge until you have the color power required to complete it in a reasonable amount of time. Grind infinities and eternities for around 1 minute each.

(note: the electron per galaxy might be incorrect for some quantum challenges, double-check them please - usavictor)

QC1 (R: 1e7 | G: 1e7 | B: 1e7 | Electrons: 16,750, 4.75/galaxy or 5/galaxy | Goal: 1e6.65e9 antimatter) - Dimensions 3-8 produce nothing, you don't lose everything when buying ND/Tickspeed: After getting 1e7 of each color powers, you should be able to complete QC1. Just get the electrons and jump right in. It should take a few hours (or upwards to a day, but it should not take long). For QC1 to QC4, grinding color power isn't really necessary, but you will have to grind more color power later. As a reward, you get a +0.25 bonus to your electron multiplier for each Quantum Challenge completed, and your First and Second Dimensions will boost dilated time production. At some point after completing this challenge, you'll probably reach a maximustrillion (1e1e12 (1e1.0T)) antimatter.

QC2 (R: 1e7 | G: 1e7 | B: 1e7 | Electrons: 19,100, 5.25/galaxy | Goal: 1e7.68e10 antimatter) - Galaxies have no effect: After QC1, you can go try QC2 immediately if you have enough electrons. Red power and green power is useless in QC2 since QC2 disables the functionality of galaxies. This should take about 15 hours or less. As a reward, you gain more free galaxies from dilation.

QC3 (R: 1e7 | G: 1e7 | B: 1e7 | Electrons: 21,500, 5.5/galaxy | Goal: 1e4.53e10 antimatter) - Infinity Dimensions can only be boosted by meta-antimatter. Meta-antimatter never boosts dimension boosts: You should be able to try QC3 straight after QC2 assuming you have the required electron amount, you won’t need to grind any color power. QC3 is much shorter than the others; only taking a few hours. As a reward, infinity power boosts Meta Dimensions at a greatly reduced rate.

QC4 (R: 1e7 | G: 1e7 | B: 1e7 | Electrons: 24,050, 6/galaxy | Goal: 1e5.325e10 antimatter) - Automatic Crunches challenge, but also applied to all dimensions. Meta-dimension boost costs increase slower and buffs are removed: QC4 should be about the same as QC3, no need to grind color powers, just electrons. It should take about the same amount of time as QC3. The AM goal is relatively straightforward to reach, but the MA goal will require some waiting to reach 9.32e446 MA. As a reward, all even Meta Dimensions boost all odd Meta Dimensions.

QC5 (R: 1e9 | G: 1e9 | B: 1e8 | Electrons: 25,900, 6.5/galaxy | Goal: 1e1.344e10 antimatter) - Dimension Supersonic scaling starts instantly and grows much faster. Replicated galaxy cost and free galaxy threshold also grow much faster. Multiplier per ten dimensions is disabled: This is the point where you'll need to start increasing your color powers. Just follow the recommended amount for each QC. QC5 shouldn't take too long, but it's not as fast as QC3. As a reward, multiplier per ten dimensions is boosted by dimension boosts.

QC6 (R: 1e11 | G: 1e11 | B: 9.5e9 | Electrons: 28,900, 6.75/galaxy | Goal: 1e5.61e8 antimatter) - IC2, IC6, IC7, and IC8 are applied to Normal, Infinity, and Time Dimensions, and IC3 is applied to Normal Dimensions. Matter cannot surpass antimatter or you fail the challenge, and you can't gain dimension boosts. However, the multiplier per ten meta dimensions is a little bit stronger: After going to QC6, you’ll realize that the problem is the MA requirement, and not AM, so you will have to wait some time to get 9.32e446 MA. It should take you a few hours to beat. It is recommended to turn off offline progress, as the matter from IC6 causes you to fail if it surpasses your AM. QC6 must be your active tab, otherwise you may fail the challenge. If the NG+++ tab crashes, then you fail the challenge. If you go off tab for too long, you fail the challenge. If you go AFK and let the game run for too long, you fail the challenge. Do not take this challenge lightly. As a reward, your achievement bonus boosts Meta Dimensions.

QC7 (R: 1e13 | G: 5e14 | B: 1e11 | Electrons: 31,850, 7.25/galaxy | Goal: 1e6.254e10 antimatter) - Dimension & tickspeed cost multiplier increases are 1.80e308x. Multiplier per ten dimensions and meta-antimatter's effect on dimension boosts are disabled: QC7's grind has been reduced, but you should potentially grind enough color power to beat the challenge in a reasonable time. Before update v2, 31900 electrons was necessary to unlock the challenge, which was considerably harder to get enough due to the fact you need to perform a long run in order to get QC7's requirements. Now it’s nerfed to 31850. As a reward, the free tickspeed upgrade threshold increase from Time Dimensions is decreased.

QC8 (R: 1e15 | G: 1e15 | B: 1e13 | Electrons: 33,600, 7.5/galaxy | Goal: 1e2.925e10 antimatter) - Infinity Dimensions, Time Dimensions, and Meta-Dimension Boosts are disabled: After grinding up to e15/e15/e13, you should be able to do QC8. It is recommend to start EC10 when you start this challenge or you are going to end dilation. It should probably only take from a few hours to a day. As a reward, you gain extra replicated galaxies faster after 100.

Upon beating all Quantum Challenges, a new form of challenges will be unlocked, which is called "Paired Challenges". More will be explained in the next section.

At this point, you should have:

  • At least 1e13 - 1e15 of all color power
  • At least trillions of quarks/gluons
  • You should start to have over 1e3e12 (1e3.0 T) antimatter.

QC8 Complete: Paired Challenges

(This section is probably outdated; you should still update this)

Once you beat all Quantum Challenges, you will be able to buy "Unlock Paired Challenges" for 4e85 TT after another long run for TT (or during quantum challenges, where you generated most of the time theorems for paired challenges). These challenges require you to choose 2 challenges to complete in 1 challenge (which will be hard and time-consuming, or easy and a breeze, based on which challenges you choose). However, the rewards from the Paired Challenges are worth it. Completing a Paired Challenge boosts the rewards for each sub-challenge. You will also be able to buy mastery studies below "Unlocked Paired Challenges", which are helpful for beating Paired Challenges.

There are some ways you can choose challenges for paired challenges, although these ones are most used in beating Paired Challenges. You can choose the easiest quantum challenges to challenge first, and then the hardest quantum challenges are challenged at the end, or you could do hardest first, and easiest later. However, there is a recommended strategy that was made on the NG+3 discord:

Recommended: Assign these challenges to match with the table shown below:

Number Combination Cost (in electrons) Goal (in antimatter)
1 QC1 + QC3 38,250 e4,814,600,600
2 QC2 + QC5 45,000 e10,321,920,000
3 QC4 + QC6 52,950 e298,732,500

You will need to grind a significant number of eternities (at least 2e17) to beat PC3. The tree 11,21,22,33,31,32,41,42,51,61,62,71,72,73,81,82,83,91,92,93,101,102,103,111,121,131,141,151,161,162,171,181,191,192,193,211,212,213,214,222,224,225,228,231,234,122,123,132,133,142,143,241,251,252,253,263,266,265,264,271,272,273,282,281,291,292,303,301,312,311|0 is very effective for getting to the AM goal.

It is optional to assign PC4 as QC7 + QC8 combined (cost: 65,600 electrons; goal: e19,577,025,000), but unfortunately, it takes 2 days* (needs to be updated; QC7+8 vs. QC3+7) to complete this challenge, meaning this will take some time. Fortunately, you can respec paired challenges as a way to solve the problem.

After you beat PC3 for the first time, you will want to grind to e34/e34/e34 color power (Do this before respeccing, as it will be much harder to get those amounts of color power until you clear PC4). This may take some time, but you will eventually get close to or over the color power. Once that is done, respec paired challenges and reassign these to match the table below:

Number Combination Cost (in electrons) Goal (in antimatter)
1 QC2 + QC6 48,000 1e732,441,600
2 QC1 + QC8 50,350 1e1,945,125,000
3 QC4 + QC5 49,950 1e7,156,800,000
4 QC3 + QC7 53,350 1e75,842,258,000

For PC3, if you get stuck, when you're going for the antimatter, you should not buy mastery study 262, 263, 264, and 281 and instead buy 291, 292, 301, 303, 311, 312, and 321. Buy the rest that you can before this as well. You might be able to do without 312, 303, or 292 if you can't afford all of them. Grind meta antimatter and get as much multiplier for them, as Meta Dimensions will allow you to get past PC4+5.

Paired Challenges will take some time based on what you chose for these Paired Challenges, but for these paired challenges, it won't take so long. For the pre-respec part, PC4 is the longest, but for the post-respec part, it will take less time. Once you beat all the Paired Challenges, you are able to unlock Replicants at 4e87 TT. You will get the achievement "Twice in the row" for completing PC4, as well as obtaining a new mode for quantum autobuyer (# of dilated). Also, you should finish off row 15 achievements by the end of this section if you haven't already, as "I already got rid of you..." is much easier at this point. Some other row 16 achievements might be possible at this point. The reward of this achievement gives time theorem production from best TP ever, alleviating grinds for time theorems.

PC4 Complete: Replicants 

Upon getting 4e87 TT, you can unlock replicants. Replicants gather preons, which boosts the green power (quark) effect. To get them, you must reset your replicanti amount, with the requirement of each replicant being higher than the last, but you will get more replicants to get more preons. You'll also notice additional types of replicants such as the worker replicant, which you will eventually get later on.

Note of mastery studies. After unlocking replicants and getting your TT amount up a bit, it's actually recommended to give up almost all of your mastery studies. The only ones you need are 241, 251, 252, 253, 261, 265, 266, 272, 292, 302. This allows you to buy 322 and the subsequent studies more easily. Trust me: those are far more important in this section than the earlier studies.

After 322, you'll want to buy time studies on the right side, so buy 332, 343, 344 and 351 in that order. If you have enough TT you can also buy 331, 342 and 341 in that order.

Anyway, after doing this and getting your normal count of quarks up to e46, you'll be able to start buying "quantum food". You can use this to promote normal replicants into worker replicants. Worker replicants are important because not only do they gather more preons, but they produce eggons, which eventually become baby replicants. These will eventually become normal replicants over time (which the rate of baby growth depends on the amount of normal replicants, so you want to reset for replicants as much as you can to get faster growth).

The main part of this section is really doing longer runs to get each successive worker replicant. Keep doing this, adding back earlier time studies if you can. Keep doing this until you reach 10 workers. You'll now be able to unlock Emperor Dimensions after earning the required TT, which will build on to replicants, as you will produce much more replicants when you start getting Emperor Dimensions.

10 Workers: Emperor Dimensions

After getting the TT requirement, you can unlock Emperor Dimensions. This opens up a new tab under dimensions, and will be a part of replicants, as they produce more replicants. More replicants = more preons gained for green power boost.

You can increase the emperor dimensions you can buy by spending gluons, similar to how you increased the number of workers you could buy earlier. For emperor dimensions, workers are considered as the first emperor dimension. The second emperor dimension produces the first, and so on all the way to the 8th, as with any other dimension. You buy them by feeding a lower emperor dimension to "promote" it to the next one. To do this, you must have over 10 of the previous emperor dimension.

You also unlock 11 new time studies. The order here isn't a super big concern, however, some mastery studies (particularly study 382) give a very large quark boost. This means that Emperor Dimensions will be a period of significantly faster progression, meaning you'll get access to higher Emperor Dimensions quickly. Keep doing runs for more quarks to get more EDs. At this point, you should be able to get above 10 ED8's fairly easy, though the last few runs may be harder.

For the other time studies, only use hatch speed when you have a lot of eggons, and almost always use the Meta Dimensions side for more quarks. At 10 ED8's, you will be able to unlock Nanofield, but not before going through another long session of time theorem generation (3e92 TT).

During this time, you should be able to finish all row 16/17 achievements. Here are some tips for some of them.

  • "We are not going squared"/"Infinity morals": Turn off your meta-boost autobuyer, and for the latter also the 10-second speedrun reward.
  • "Old memories come true": It's best to turn off your 5th-8th autobuyers and your dimboost autobuyer. You can leave everything else on.
  • "Seriously, I already got rid of you.": Similar to the previous achievements in this series, except you have to be in QC2. If possible, build EP/TP first.
  • "ERROR 500: INTERNAL DIMENSION ERROR": Turn off all MD autobuyers except the first MD. You'll definitely want to max TP and DT first for this one, but it will only be a short amount of time for how long you have to wait for this achievement.
  • "Never make paradoxes!": Turn off your 4.5-hour speedrun. (Respec all studies first, the game doesn't return TT spent in mastery studies even though it takes the studies away.) Then, don't buy any dilation upgrades (this includes rebuyables; DISABLE THE REBUYABLE UPGRADE AUTOBUYER).
  • "The truth of anti-challenged": Just do a long run after respeccing PCs. I recommend doing this one right before the next achievement.
  • "The Challenging Day": Try as many unique PC combinations as you can. It really doesn't matter in which spot the combo is in - if it's too hard, try doing it after some other PC combinations. In general, it is best to avoid 2+7, 3+8, 6+8, and 7+8. Completing 24 unique combinations will allow you to unlock a new mechanic later on, which isn't very far at this point. You will also gain the ability for matter to no longer reset antimatter in QC.
  • "No dilation means no production": You'll want to use time studies 271 and 273 (preferably both of them) to maximize replicanti gain. Obviously, you should not start dilation runs, but after some time, you'll get this achievement and get a permanent (x^0.5, x = best TP) amount of TP will be given on Quantum. This achievement will allow you to also get "Time is not relative" with enough DT multiplier.
  • "I don't want you to live anymore": This is only possible in a run of a paired challenge as QC2+4. It's recommended to make this PC4 after doing another combination of the other PCs.

10 ED8s: Nanofield

After reaching 10 8th Emperor Dimensions and reaching the required TT amount, you will be able to unlock Nanofield. Nanofield is different compared to other mechanics.

In Nanofield, you can use preons to gain preon charges, which generates preon energy and preon anti-energy. You gain reward based on your max preon power. You gain preon power whenever you reach a certain amount of preon energy, but to counter that, whenever the preon anti-energy reaches its max amount, (which is based on your preon charge) preon charge will stop being produced. While you are generating preon power, preons cannot be gathered.

This section used to take very long, but after the Ghostify update, it is less time consuming as it used to be thanks to new mastery studies (421, in particular, boosts preon energy based on tickspeed). When you unlock Nanofield, you gain access to 5 mastery studies, but there is a catch; 401 and 402 have a large TT multiplier cost of 1e10 (10 billion), so you can only pick either the 401 or 402 side. When you want to generate preon energy to get progression towards Nanofield rewards, purchase the left side (401, 411, 421). For a boost towards replicants, purchase the right side (402, 412). Due to the multiplier cost, you'll need to configure some of your time study setups to account for the new studies. However, generally, use 402/412 unless you are actively producing preon energy.

Generally, this is how each run in this section goes: Upon starting a new quantum, use different setups to get your DT/MA/replicanti up some, and then wait a few hours to try to collect lots of preons, which boosts time studies 401 and 411 significantly. Once you've waited for a few hours, begin generating preon charge. You should be able to then get at least one reward (possibly several), and then when you're done, quantum again.

The rewards you gain from Nanofield consist of 8 rewards, which are upgraded after getting enough rewards past 8 (which go back to the 1st reward to the 8th reward, and so on). Each reward (until 16) requires 4x the preon energy of the on before it, but after 16 the cost multiplier between rewards increases 4x per reward, making higher ones harder to collect.

Note: At some point during the middle of this section, you will earn 1.79e308 (infinity) quarks on a quantum. Once you do this, you will unlock various new quark QoL features, including the ability to automatically distribute your quarks, and the ability to split your quarks in a fixed ratio. It is recommended to set this up in a 1:2:1 ratio, and to use the "rotate" option - this rotates which quark color gets the doubled amount of quarks, allowing you to increase all of your color powers to some extent.

Once you get 16 rewards, you are able to unlock Tree of Decay for 1e95 TT (after another generation session). This is one of the longest and has a lot of grinding involved withing this mechanic. It will get better later on.

16 rewards: Tree of Decay

After reaching 16 rewards in Nanofield and reaching the required TT amount (1e95 TT), you will be able to unlock Tree of Decay, a feature that involves destabilizing quarks for upgrades to various game mechanics. Unlocking Tree of Decay will award the achievement "Do protons decay?".

In Tree of Decay, for each branch, you destabilize quarks for unstable quarks, which will decay exponentially until it reaches 0, but for each tick it decays, it gives you spins. There are a total of three branches, red, green, and blue, they each have their own colored unstabilized quark, spins, and upgrades, and there are eight different upgrades to buy using spins in a separate tab.

In the beginning, this section can be rather active, depending on how many of the first branch upgrades you buy. Since progress is mainly defined by Tree of Decay, it really isn't all that practical to do anything other than fast quantums to make sure you are constantly generating quark spins. (It was apparently even worse before the ghostify update, so there's that.) Keep buying upgrades, the next one usually isn't more than a few hours away, assuming you are playing actively. You can use the "u" key to unstabilize all your quarks, and if you really want to, find a random heavy object to hold down "u" overnight (or use an Automator script).

Once you have reached into the billions or trillions of spins, you can work on quark production. There are new gluon upgrades that costs 1e570 of each gluon. They make this section less painful, as it will increase the half life of the unstable quarks, so get them as soon as possible. You will have to grind quarks every now and then to get more gluons (you may as well focus on color power at some point).

Once you have unlocked the Gluon upgrade, which slows down decay, you can start buying the 3rd branch upgrade (half life*4), causing the game to become more passive with your unstable quarks stockpiles taking hours/days to fully decay. At this point, the 1st branch upgrade will become more useful, and after going Quantum and unstabilizing your quarks, it can be useful to do a quick Quantum to refill your Quarks. This way, if you don't want to Quantum yet when your unstable quarks are decayed, you can create more.

Also, at some point after obtaining the gluon upgrade, obtain Time Study 431, which speeds up branches based on free galaxies. This will make spin production significantly faster. TS431 can be used before the gluon upgrade if you spend TT wisely. TS431 will definitely help, so you will want a preset with TS431 when you need to grind spins.

After this, alternate runs for spins (when you're more active) and overnight quark production runs (to make UQs decay slower, among other things). You should be in the e800-900 quarks range by the time you're done with this section.

The main goal of this section is getting the eighth level of the second tree upgrade (TP formula increase), which costs around e23-24 spins. Once you have that, it really isn't that necessary to grind that much more in Tree of Decay (you can if you want). Once you have that upgrade, it is time to generate 1e98 time theorems needed for Big Rip. It might take some time, but you probably have a significant fraction of those time theorems already.

You will have to get the "The Challenging Day" achievement if you haven't already, as you'll need it later. If you didn't do row 17 yet, now's the time. Most PCs (except 2+7, 6+8, and 7+8) are probably doable at this level. However, there is a PC in particular that you cannot currently be able to complete...

During this time, you should be able to finish all row 18 achievements. Here are some tips for some of them.(some can do in big rip,but I(e308.25) still enter tips)

  • "ERROR 404:DIMENSIONS NOT FOUND":turn off all time dimensions autobuyer(or disable 6 hours speedrun reward and turn off all time dimensions autobuyer except first(also need respec Time Studies and Mastery Studies)),then go quantum,if you disable 6 hours speedrun reward,complete all eternity challenges except EC7,farm dilated time and eternity point until can't gain more these,than turn off all infinity dimensions autobuyer except first,than eternity,farm infinity point until can't gain more this,than turn off normal dimensions autobuyer except first,and wait,you will complete ERROR 404:DIMENSIONS NOT FOUND

1e25 spins: Big Rip

[This section is currently a work in progress.]

When you hit at least 1e25 quark spins, you should now have at least 1e98 time theorems and get the "The Challenging Day" achievement (or you may have a significant amount of TT, but not enough to buy it, you have to deal with the grind for a little longer). Now you can unlock big rips (by buying the relevant study (you must have a mastery study connected to it first)). You will unlock NG+4 (a "mod" that starts off with all content up to Tree of Decay with buffs), but most importantly, you can finally start to complete the "impossible" challenge of PC6+8, and get Space Shards from doing Big Rips.

First, you have to assign the paired challenge QC6+QC8 before you can big rip (it is recommended to do this as PC4, while assigning PCs 1, 2, and 3 as some combination of the other six QCs and already complete). Big Rips will function as the Paired Challenge 6+8, which means Infinity and Time Dimensions are disabled, Dimensional Boosts and Normal Galaxies are disabled, and your study tree is reset. However, by getting enough antimatter, you can exit Big Rip for Space Shards. You can immediately start grinding for Space Shards for powerful upgrades. When Big Ripping for the first time and exiting, you will get "To the new dimension!" and "Studies are wasted" (you get Studies are wasted because you don't have any time studies or the TT generation upgrade, and you gain all your TT back when you exit).

At first, for the first few upgrades, it may be advantageous to do faster big rips, so you can gain small amounts of space shards faster to collect the first few upgrades. Once you are able to use the time study tree with 5 free time theorems, aim for time study 31 first. As you continue collecting early upgrades, you'll be able to gain more big rip progress and more time theorems inside of big rips. Once you get to the first three-way split, choose the normal dimension path (the other two, obviously, will affect nothing). It should be fairly easy to earn the first 10 big rip upgrades, as they only cost very little and are easy to grind towards. The 4th upgrade is a very useful upgrade, as it will help in long runs by multiplying IP gain based on replicanti, and dividing the interval by 10 (10x), making it 10 times faster.

NOTE: You don't actually have to get all the 10 big rip upgrades, as upgrade 9 makes upgrades 3 and 5-8 useless. Grinding for 300 space shards is faster than grinding for the upgrades between 5-8, even though most of the upgrades from 5-8 are useless anyways because you can't get a lot of progress without upgrade 9 and 10, which nullify most of the upgrades.

The next upgrade, however, takes some time. You need to collect 3 billion space shards to buy it, which takes a while. By this point, you'll have dilation unlocked. also, if you want to boost your EP in a big rip, you'll need to start doing occasional runs of Eternity Challenge 10. Here's why: EC10 disables infinity and time dimensions (just like big rips), but gives a multiplier to normal dimensions based on infinities, so it actually is a boost. You can start doing EC10 runs after e200 EP, do them when you think you can squeeze in a lot of EP. However, you should never exit the challenge normally, as you will risk all your replicanti as the study tree is reset. Instead, enter a dilation run and exit out of it. You will receive the EP, and be able to run the challenge again. If you have less than e200 EP, you should do runs of EC6, as its disadvantage disables galaxies but improves replicanti galaxies. As you are unable to get galaxies pre-Break Eternity, it has no effective downside.

During the grind to 3e9 Space Shards, some dilation upgrades won't be worth it, however, time theorem generation, replicanti increases faster based on DT, and eternity and dilated time synergy will be somewhat useful. There's not much to say here, although this run can last for a small amount of time if you are active. Basically, this section is repeating the earlier sections of the game, only in harsher conditions because of PC6+8. However, this shouldn't take you too long.

Anyway, once you can quantum for 3 billion space shards (you should eventually be able to, even if it takes 2 days), buy the next big rip upgrade. After that point, it should only take a few runs to buy the 12th big rip upgrade.

Once this is done, it's time to grind up to 1e1215 eternity points. Use EC10 to boost EP gain. Also be sure to do dilated runs with time study 323, it's very effective and will boost your TP significantly over its starting value. Once you make it to 1e1215 EP, you can Break Eternity.

Breaking Eternity enables Time Dimensions again, as well as normal galaxies (though their scaling is harsher than they would be normally). When you eternity (provided you are not in EC10, which still disables time dimensions), you gain eternal matter based on how many time shards you had on eternity. You need at least 1 billion time shards to collect the first eternal matter. There are seven break eternity upgrades you can buy with eternal matter, one of which is a repeatable EP multiplier (1e9x EP/purchase).

Keep purchasing Big Rip and Break Eternity upgrades. As you do this, you'll eventually start purchasing TDs 5-8, which will each significantly boost EM gain. This may take a few hours to get, but you will immediately get much more EM. At this point, you should have big rip upgrades up to 16, and all but the 6th break eternity upgrade. You should have at least 1e21/1 Sx SS, along with 1e40+ EM.

Now, it's time to grind up eternal matter for the 6th upgrade. 1e48 might seem like a lot, but it isn't that bad. After a long run, you'll slowly get to 1e48 EM. After this, it's time to get the last big rip upgrade. This can take a while, and it is recommended to undo big rip several times in between so you can get a boost from your increasing amount of unspent space shards, if you ever reach a point where you feel you can no longer progress at a steady rate and can gain a lot of space shards. Eventually you'll be able to buy it, and save some space shards for some upgrades. Upgrade 17 will activate upgrade 1, but make it 2.9 times stronger, causing Normal Dimensions to produce a significantly greater amount of antimatter. You'll get a lot more SS and EM after this point.

Once you have at least 1e33 SS and 1e69 EM, you can finally start pushing towards Ghostify. The antimatter goal is 1e164,092,500, which can be achieved in a reasonable amount of time, given that you have been prepared and have all upgrades.

1e33 Space Shards: Ghostify

By reaching the antimatter requirement of 1e164,092,500 during a Big Rip run, you will unlock the ability to Ghostify. Ghostify will reset all progress up to that point, and you can get a new currency out of them, Ghost Particles. When you ghostify for the first time, more confirmations will have shown up, but clearly you know what you're doing if you've made it this far. A message will appear on the screen when you have reached the antimatter goal, which is when you can ghostify.


  • Make sure that you have gotten every single achievement possible up to row 20. However, most achievements in later rows do not have rewards, so this isn't exactly necessary.(You must need complete "We can really afford 9",because start of big rip will give 1 eighth time dimensions,these will be impossible to complete - e308.25)
  • Do all the Paired Challenges (might be helpful in the future)
  • Get 1 GHP for the 1st ghostify (because 2 GHP is not worth waiting for, you'll see why later).

Once you go past the confirmations, a new animation will show up, and you will earn the achievement "Kee-hee-hee!" that will make all quantum mechanics unlock requirement only cost TT, Nanofield is 3x faster until you reach 16 rewards, you keep assign options (for quantum), and get 1 8th TD in Big Rips (and gain the 100x TT production from "To the new dimension!"). Performing a ghostify will unlock access to the Ghostify tab.

In the Ghostify tab, the first thing you'll see right away is Neutrinos. The other tabs are Automator Ghosts for automating parts of Quantum, Brave Milestones, which is a different version of milestones; The less quantums you have when you Ghostify, the more milestones you'll unlock. You'll need to focus on getting Brave Milestones soon, as they'll be useful for getting more out of less quantums. Lastly, there is Ghostly Photons, but the section is locked for now, so don't worry about it.

Right away, you have already produced neutrinos. These will be generated when you gain 1 normal galaxy, and the neutrino type generated will switch every quantum. Currently, you are generating electron neutrinos, which will increase the amount of TP gained by increasing the formula exponent, speeding up Time Dilation. Other neutrinos will be available later, but they don't have a boost yet. The more galaxies you buy, the more neutrinos you'll get to use to be spent on upgrades, and the amount generated can be increased by purchasing the 5x more neutrinos upgrade for Ghostly Particles. You should grind for neutrinos as the upgrades will be very helpful, but their cost will be deducted using all your neutrinos, meaning you'll get a slight performance nerf (this won't really hinder progress). You have only 1 ghostly particle right now, so you cannot afford any upgrades costing ghostly particles yet, but you will get more on the next ghostify.

You will want to get at least the 300x quantumed milestone, because the quality of life obtained from that milestone will significantly decrease the quantum amount necessary. (usavictor: I went for 100x quantumed milestone first, but that took around 20 days. You should at least go for 200x-300x, it is less difficult than 100x quantumed milestone). 150x can also be doable. If you ever think you will mess up your quantumed amount, export your save and paste it in a word document or pastebin or anything like that, then import the save if necessary.

For now, keep progressing as you would when you would quantum for the second time.(You only need start EC3,5-8 and 12 5 times,because EC11 will complete for every EC12 complete,also EC1,2,10 once to make study tree farther - e308.25) It is significantly different, as you have more buffs from achievements you got before you ghostified. Make sure you check if some autobuyers in some sections have been disabled, as autobuyers such as the IP multiplier autobuyer may have been disabled and you'll need to retoggle them again so that you progress normally. Upon your second quantum, you should have at least the 3 hours/6 hours speedrun milestone.

Because of the time theorem boost and most requirements for quantum features are now removed, you can just buy them whenever you can. This means you should buy new features as soon as possible. When you always get a significant increase in your quarks and quark gain is getting slower, go quantum. Buy electrons and get everything up to and including the 5 second quantum speedrun, then start pushing towards QCs/PCs. Use the original paired challenges guide to your advantage to help you (they may take up too many quantums if you don't). At this point, you should probably have trillions of quarks, which is enough to beat the quantum challenges and paired challenges with the neutrino bonus, and some neutrino upgrades. Grind some of the neutrinos if you haven't (specifically electron neutrinos), it'll help later.

Replicants and Emperor Dimensions are in the period of quark grinding, which will take up a small amount of time. After that, you have Nanofield, the waiting game. "Blue power boosts preon charge production" will definitely help, and make sure you have built up replicants (preferably overnight) for TS401, 411, and 421, then start producing preon charge. This will only take 1-2 quantums if you plan this right, it should be short nonetheless.

You may have passed Nanofield easily, but ToD is the real waiting game. ToD is still painful as in pre-Ghostify painful, and "You gain quark spins faster and all branches are faster based on your tickspeed" doesn't work until 1/1e160 T tickspeed (most likely after e900-e1000 quarks/all brave milestones). This means that ToD will take up some amount of quantums and time. You will need to start using the quark automation setup 101/100/98 so that you can unstabilize as much as you can (only unstabilize if unstable quarks are low/0). Once you get the e570 gluon upgrade, it will be less painful. As usual, grind spins for upgrades and then when you run out, go quantum. Then, always unstabilize the spins that remain after you quantum, and then set the quarks with the automation setup (distribute all, auto: OFF). This should take a few days, but you'll eventually make it to e800+ QK. As soon as you get TP gain formula exponent level 7-8, and have grinded electron neutrinos, you can finally big rip.

Big Rip is the last stretch, and is a more calmer section because all big rips don't count towards your quantumed stat. This means that if you spend most of your time in Big Rip, you are basically guaranteed to get the milestone. This is faster than pre-Ghostify, but is still mostly slow, especially in Break Eternity. When you eventually reach e164 M antimatter, DON'T ghostify for 1 GHP. Instead, get 2 GHP (1e188 M antimatter), which only takes a couple hours more after you get 1e164 M antimatter. If the end is taking too long, grinding infinities inside EC10 can help. Refreshing may also boost your antimatter total. Once you can get 2 GHP, ghostify and then buy the new neutrino boost for Muon neutrinos.

Getting the Brave Milestones afterwards should be an easy feat. You should be able to get more milestones and eventually make it to 1x quantumed. (0x quantumed is even possible even though it is not a milestone, I've done it myself - usavictor)

After getting all Brave Milestones, your main priority is now to grind GHP.


1e95 Ghost Particles: Ghostly Photons


3 Light Empowerments: Bosonic Lab


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