NG+++ Wiki
More about NG+++:
General Info: Achievements
Post-Eternity: Eternity MilestonesEternity ChallengesTime Dilation
Pre-Quantum: Meta DimensionsMastery Studies
Pre-Ghostify: QuantumElectronsQuantum ChallengesReplicantsEmperor DimensionsNanofieldTree of DecayBig RipBreak Eternity
Post-Ghostify: GhostifyNeutrinosAutomator GhostsGhostly PhotonsBosonic Lab
Misc: ChangelogGuideNG+3R Guide

NG+3 can be found here. The current version is v2.3 (NG+3.1). The next update is v3.0 (NG+3R).

To-Do List

  1. Update this guide to include information and gameplay strategies in v2.3, including NG+3.1.
  2. Eventually, the entire Guide will need to be rewritten once v3.0 (NG+3R) releases.
  3. A fatal bug upon importing a completed AD save into NG+3.1, regardless of whether the save was converted into NG+2 beforehand, needs to be addressed. The link is here. First added by Anon.(idk if this is fixed or still exists)

NOTE: Some stuff might need more improvement, but just know that I'll update this eventually, but probably after NG+3.1 - usavictor

IMPORTANT: Thanks to a recent decision made in the NG+3 Discord server, NG+3.1 is the final update of NG+3 in its current incarnation, and the rewrite of the game, otherwise known as NG+3R, is currently in development. Once NG+3R is in a released state, this Guide will be removed, and the Test Server Guide will be renamed simply to Guide, to correspond with the new version of the game. The link to the Test Server Guide, for testers of the rewrite, can be found here.

Of course, you can still edit the guide regardless.

If you don't understand a part of the Guide, or just need someone to talk to about progression, join the game's Discord here.

NG+++ save bank(here is everyone's save, you can export, use Pastebin to paste, than copy link to save bank on your session)

The original game, for those who have not played it prior to visiting this page, can be found here. For players coming to NG+3 from NG+2, and for those who have played the main game but do not wish to do so again, import your save from either of those into NG+3 and you'll be good to go. NOTE: console changes and commands and the 'Infinite' bug are fatal if imported and will result in your game being unplayable. Until these bugs are fixed, the only way to play NG+3 if you are experiencing this issue is to start a clean save.

Time Study setups for each area of the game will be provided at the end of each sub-section in a bullet/number list for easier usage, where applicable. All setups are exported directly from the game at each stage, and can be easily imported when needed.

Exponential clarification for later in the game:

  1. e is the base exponential notation. For example e1,000,000,000,000,000.
  2. ee is the condensed form of this. For example, e1,000,000,000,000,000 would, in this case, be ee12, and in another example, e10,000,000 would be ee7.
  3. e1e(x) means the amount in the condensed notation is being clarified. For example, e20,000 would be e2e4, and e5,000,000,000 would be e5e9.


1e4000+ EP: Time Dilation (5-8 days)


This is a list of all abbreviations for values you'll encounter at this stage of the game and further, and what each means. A similar section will be present for each major stage of the game.

DT - Dilated Time | TP - Tachyon Particles | TS - Time Study | TT - Time Theorem | RG - Replicanti Galaxy | EP - Eternity Points | TG - Tachyon Galaxy (still called free galaxies for now)

1e8 - 1e20 DT

This is the beginning of NG+3, as a new upgrade in the Dilation menu will be available (starts at 1e8 DT and increases by e4 until 1e100 DT) that will speed up your progress drastically. The upgrade, which adds 0.25 to the exponent of the Tachyon Particles (TP) gain formula for dilated runs, greatly improves your TP gain (generally one OoM - or 10x - per upgrade).

Time Study setups for this stage:

  1. 11,21,22,31,32,33,41,42,51,61,62,72,71,73,82,81,83,92,91,93,102,103,101,111,123,133,143,151,161,162,171,181,192,191,193,212,211,213,214,222,223,232,226,233,227|0 - Prioritizes TP gain during dilated runs.
  2. 11,21,22,32,31,33,41,42,51,61,62,73,71,81,72,82,83,93,92,91,101,102,103,111,121,131,141,151,161,162,171,181,191,192,193,214,213,212,211,222,224,225,227,234,232|0 - Prioritizes EP gain when not in dilated runs.

1e20 - 1e25 DT

Once you've reached at least e20 DT, you'll be able to purchase a new upgrade: "Replicanti increases faster based on dilated time" for 1e20 DT. This upgrade significantly reduces the interval for replicanti growth over 1.79e308, allowing you to gain replicanti much faster, and this decrease becomes greater at higher DT. By the time you have this upgrade, you should have ~400+ normal RGs. Note after 400 RGs, max RG cost begins scaling MUCH faster.

Once you've reached at least e25 DT, you'll be able to purchase a new upgrade: "Eternities and dilated time power up each other" for 1e25 DT. This upgrade allows you to gain more Eternitied stat and DT based on one another, and makes grinding for eternities viable again (the last time you had to do this was to max out TS193's bonus), though don't worry about doing so for now. You'll begin by getting ~250-325 Eternities per Eternity, and ~4x DT gain, to start.

Time Study setups for this stage:

  1. 11,21,22,31,32,33,41,42,51,61,62,72,71,73,82,81,83,92,91,93,102,103,101,111,123,133,143,151,161,162,171,181,192,191,193,212,211,213,214,222,223,232,225,233,227|0 - After buying the 1e20 DT replicanti upgrade, 225 is now more powerful than 226 for TP gain in dilated runs.
  2. 11,21,22,32,31,33,41,42,51,61,62,73,71,81,72,82,83,93,92,91,101,102,103,111,121,131,141,151,161,162,171,181,191,192,193,214,213,212,211,222,224,225,227,234,232|0 - As of now, the 1e25 DT upgrade doesn't buff any other TS to the point a switch is needed, so continue using this setup for your EP runs when not dilated.

1e25 - 1e40 DT

At this point, you'll enter another shorter grinding stage, where you'll alternate between doing EP and TP runs for progression. When you do an EP run, make sure to max your EP mult upgrade and buy your TDs. When buying DT upgrades, make sure to follow this order:

  1. TP formula increase - This provides the most immediate benefit in dilated runs because of the ~10x TP boost.
  2. 3x TP gain - Same reason as above, though this is a fixed value instead of a scaling increase.
  3. 2x DT gain - This will make getting the other upgrades easier.
  4. TG threshold mult decrease - while you will get more TGs using this upgrade, it should always be bought last because it resets your TGs AND your DT upon purchasing.

Make sure to do a run for TP about each time you get a 3x or formula upgrade, as this will provide quick, short-term boosts to your DT gain that will let you alternate to the next upgrade.

Continue pushing in this manner until you reach about e38-40 DT. Eventually, you'll be able to purchase the TT upgrade "Unlock Meta Dimensions" for 1e24 TT. By the end of this section, you should have at least around 1e39-1e40 DT, 1e24 TT, and something around e1.5B-e1.6B antimatter and e17000-e20000 EP. NOTE: after e20000/e2e4 EP, TDs begin scaling faster once again.

Time Study setups do not change for this stage.

1e40 DT: Meta Dimensions (7-14 days)


MA - Meta-Antimatter | MD - Meta Dimension | MDB - Meta Dimension Boost

1e40 - 1e60 DT

Once you've reached 1e24 TT, you'll be able to unlock Meta Dimensions. Upon unlocking MDs, you'll notice a couple similarities and a couple differences to that of ADs. MDs and ADs are similar in that there are eight MDs, with the same cost scaling as ADs, and that you need to Shift/Boost with the same initial cost in order to unlock MD5-8 and power them up. However, there are some key differences. MDs do not have tickspeed upgrades or Galaxies; these are traded off in favor of the boost that your best-ever MA provides to ADs, which is x8. In addition, you'll notice, where Galaxies should be, an unlock called Quantum. This will become important for the next major stage of progression, but don't worry about it for now. Finally, DT also improves MDs using the formula DT0.1/1e4. Also, if you go into the Dilation upgrades screen, you'll now see a new row of upgrades based around MA and MD.

Now that you've unlocked MDs, your goal is to push your MA as high as you can while also alternating between EP and TP runs. Dilated runs are still important at this stage because of the boost DT provides to MDs, so you should be focusing on getting your DT gain up.

Once you've reached at least e50 DT and ~5 MDBs, you'll be able to purchase a new upgrade: "Meta Dimensions gain a multiplier based on tickspeed" for 1e50 DT. With this upgrade, buying tickspeed upgrades slightly boosts MDs and MA production (right now, it should be ~9x), and this will boost you to around MDB 6-7. Around this time, you should be able to respec your TS into an active build to get the achievement "Universal harmony". At around e56 DT, you should also auto-unlock the achievement "GAS GAS GAS", which provides QoL (quality of life) in the form of the EP mult and TD autobuyers. Make sure to turn these on! You will now not need to go to the TD or EP upgrades screen until after Quantum.

Time Study setups do not change for this stage.

1e60 - 1e100 DT

Once you've reached e60 DT, you'll be able to purchase a new upgrade: "Meta dimension boosts, shifts, and per-ten upgrades are boosted by dilated time" for 1e60 DT. This is a massive upgrade, and should instantly push you to MDB 9-10, and easily allow you to get MDB 11 and possibly 12. Also, you'll have passed ee5 EP and ee10 AM at this point.

Once you've reached e80 DT, you'll be able to purchase a new upgrade: "The meta-antimatter effect on dimension boosts is stronger" at 1e80 DT. This powers up the best-ever MA effect on DimBoosts from x8 to x9, and provides a huge boost to EP gain. Once you've purchased this upgrade, it's finally time to grind Eternities again. Your goal will be to hit 1e12, or 1 trillion, Eternities, to unlock the achievement "The cap is a million, not a trillion", which improves the formula for Eternity Upgrade 2. Once that grind is complete, you can also get the achievement "It will never be enough" by letting the game idle overnight. This will unlock the option to buy max RGs while only dividing the Replicanti by e308 one time, which you should turn on immediately, as it prevents losing all your Replicanti when buying RGs.

Once you've reached e100 DT, you'll be able to purchase a new upgrade: "Dilated time production is boosted based on best ever meta-antimatter" for 1e100 DT. This upgrade boosts your DT production based on how high you've pushed your MA, and also unlocks Mastery Studies, which we'll go over momentarily.

By the end of this section, you should have at least 1e100 DT, all row 14 achievements, 15-16 MDBs, and around e450k (e4.5e5) EP.

Time Study setups for this stage:

  1. 11,21,22,32,31,33,41,42,51,61,62,73,72,71,81,82,83,93,91,92,101,102,103,111,121,131,141,151,161,162,171,181,191,192,193,211,212,213,214,222,224,225,228,232,234|0 - Prioritized for EP gain when not dilated after obtaining the 1e60 DT upgrade.
  2. 11,21,22,32,31,33,41,42,51,61,62,73,72,71,81,82,83,93,91,92,101,102,103,111,121,131,141,151,161,162,171,181,191,192,193,211,212,213,214,222,223,225,228,232,234|0 - Prioritized for TP gain when dilated after obtaining the 1e60 DT upgrade.


  • I'm so meta: Unlock Meta Dimensions. Does not provide a reward.
  • And still no ninth dimension...: Buy MD8. Reward: 100 MA on reset, and all MDs are 10% stronger.
  • In the grim darkness of the far endgame: Have e4e4 (e40,000) EP. Auto-unlocks shortly after MDB 3-4. Reward: 2x DT gain.
  • Universal harmony: Have 700 of each type of galaxy. You can usually get this between e50 and e52 DT. Reward: Galaxies are 0.1% stronger.
  • GAS GAS GAS: Get 1,000,000 tickspeed upgrades from TDs. Auto-unlocks around e56 DT. Reward: EP mult and TD autobuyers.
  • Meta-boosting to the max: Get 10 MDBs. Auto-unlocks shortly after the 1e60 DT upgrade. Reward: MDBs are 1% stronger.
  • The cap is a million, not a trillion: Have 1e12 Eternities. Get this after the 1e80 DT upgrade. Reward: Eternity Upgrade 2 uses a better formula.
  • It will never be enough: Have 1ee5 (1e100,000) Replicanti. Auto-unlocks on an overnight run after the 1e80 DT upgrade. Reward: You unlock the buy max RG mode for the RG button.

1e100 DT: Mastery Studies (5-12 days)

After buying the 1e100 DT upgrade, Mastery Studies will appear as a tab in the Eternity section, and a portal button appears at the bottom of the Time Studies tab. Mastery Studies contain ten studies and Eternity Challenges 13 and 14. Right now, the studies cost too much TT for you to afford, so focus on improving your DT and TP gain in the same way as you've been doing up to this point, which itself will become more difficult, as the TP formula and TP gain upgrades now have cost scaling applied, which makes them more difficult to get. Also, Mastery Studies are different than Time Studies in that with each Mastery Study you buy, the cost of all the others and of the ECs increase by a set factor, which can be viewed by holding Shift in the tab. Mastery Studies are also classified as Time Studies in the game's code, which means they affect achievements and can be imported/exported in the same way.

1e71 - 1e74 TT

Once you've reached at least e71 TT, buy TS241 for 2e71 TT. This study improves the IP mult upgrade in the Infinity tab to multiply IP gain by 2.2x instead of 2x, which means an immediate and substantial boost to IP and EP. Once this is done, you will also be able to get more DT due to having higher mults, and can now work to get all of the 25x studies, from left to right. 251 will cost 5e71 TT, 252 will cost 1.25e72 TT, and 253 will cost 3.12e72 TT.

As you continue progressing and can afford them, buy the next TS in this order for EP runs: 266 for 3.13e72 TT, 261 for 1.87e73 TT, and 265 for 1.12e74 TT, and optionally 262 for 7e74 TT. In order for 266's effect to activate, you must immediately Eternity upon purchasing it. For dilated runs, use 241, 252, and 264 for an immediate TP boost, and optionally add 263 for increased DT gain.

NOTE: if you move to the next row of Mastery Studies without having bought all the Studies in the previous row, that row will soft-lock, and you will have to respec your Mastery Studies on Eternity to unlock them again, so MAKE SURE you're getting your Studies properly in each stage of this guide.

Time Study setups for this stage:

  1. 11,21,22,33,31,32,41,42,51,61,62,71,72,73,81,82,83,91,92,93,101,102,103,111,121,131,141,151,161,162,171,181,191,192,193,211,212,213,214,222,224,225,228,232,234,241,251,252,253,263,262,261|0 - Use this build when going idle. Mastery Studies should be purchased in this order: 241,251,252,253,263,262,261.
  2. 11,21,22,33,31,32,41,42,51,61,62,71,72,73,81,82,83,91,92,93,101,102,103,111,121,131,141,151,161,162,171,181,191,192,193,211,212,213,214,222,224,225,228,232,234,241,251,252,253,266,261,265|0 - Use this build for active runs. Mastery Studies should be purchased in this order: 241,253,251,266,261,265. Remember to Eternity to activate 266's effect upon purchasing it.
  3. 11,21,22,33,31,32,41,42,51,61,62,71,72,73,81,82,83,91,92,93,101,102,103,111,121,131,141,151,161,162,171,181,191,192,193,211,212,213,214,222,224,225,228,232,234,241,252,251,253,265,264,261|0 - Use this build when dilated; because of the boost 264 and 265 provide, 224 is now more viable than 223 for dilated runs. Mastery Studies should be purchased in this order: 241,251,252,264,261,{253,265} - these last two can be bought in normal order once you have enough to afford both in addition to the base setup.

1e74 - 1e79 TT

Once you've reached at least 8.14e74 TT, you'll be able to afford four of the 26x Studies. You should have 241, all of the 25x Studies, and 261, 265, and 266, along with 262 for MA production, 263 for DT, or 264 for TP. At this point, grind your MA up to 3.60e431 using 262 so you can Quantum later, and get your EP up to around e8.8e5/e880,000 so you can attempt EC13x1.

EC13x1 (EP: 1e880,000+ | Goal: 1e38,000,000 IP): This challenge disables DimBoosts for ADs and IDs. To unlock it, you need 728,000 DimBoosts, which should be relatively easy to reach using 261, 265, and 266. You will need 6e75 TT to unlock this challenge. It will complete on its own, though you will be waiting for a good bit. Once completed, your best-ever MA bonus will be boosted from x9 to x9.25.

EC14x1: (EP: 1e920,000+ | Goal: 1e1,595,000 IP): This challenge applies all rules from IC3, makes IDs only boostable by Replicanti, and softlocks MDs by making MA do nothing. When you start EC14x1, you will at first see significant amounts of IP being gained, but this will slow down. If you have more than e9.2e5/e920,000 EP, you may be able to beat the challenge in less than 5 minutes, potentially even less than 2 minutes, otherwise this can easily take 2+ hours.

Time Study setups for this stage:

  1. 11,21,22,33,31,32,41,42,51,61,62,71,72,73,81,82,83,91,92,93,101,102,103,111,121,131,141,151,161,162,171,181,191,192,193,211,212,213,214,222,224,225,228,232,234,241,251,252,253,266,261,265,262|0 - Use this build for MA production and grinding for the MA Quantum requirement.
  2. 11,21,22,33,31,32,41,42,51,61,62,71,72,73,81,82,83,91,92,93,101,102,103,111,121,131,141,151,161,162,171,181,191,192,193,211,212,213,214,222,224,225,228,232,234,241,251,252,253,266,261,265,263|0 - Use this build for DT production.
  3. 11,21,22,33,31,32,41,42,51,61,62,71,72,73,81,82,83,91,92,93,101,102,103,111,121,131,141,151,161,162,171,181,191,192,193,211,212,213,214,222,224,225,228,232,234,241,251,252,253,266,261,265,264|0 - Use this build for dilated runs.
  4. 11,21,22,33,31,32,41,42,51,61,62,71,72,73,81,82,83,91,92,93,101,102,103,111,121,131,141,151,161,162,171,181,191,192,193,211,212,213,214,222,224,225,228,232,234,241,251,252,253,266,261,265|0 - Upon reaching the recommended EP, use this build to complete EC14x1.

3.60e431 MA: Quantum (5-7 days)


QK - Quarks | BRG - Blue-Red Gluons | RGG - Red-Green Gluons | GBG - Green-Blue Gluons

Once you have at least 3.60e431 MA and EC14x1, go Quantum for the first time and gain 1 quark. You cannot gain more than this on your first Quantum, so there is no point grinding MA at this time. In addition to everything pre-Eternity, you will lose everything up to and including Time Dilation upgrades, including Milestones. However, you will gain a quark and the "Sub-atomic" achievement, unlocking the option "Don't auto-respec time studies and auto-reunlock ECs" in the Eternity Challenges tab, and boosting your Eternitied stat by 20x until 100,000.

The Quantum section is now available, to the right of Eternity. In it you will see three tabs: Quarks, Gluons, and Speedrun Milestones. Ignore the last two for now, and enter the Quarks tab if you're not already there. It is highly recommended to assign your first Quark as Red to boost your game pre-Quantum by boosting your galaxies. If you place your Quark anywhere else, using your Quarks on your second and third Quantum will become more difficult. Assigning Quarks to certain colors will generate color power, which grants a boost to a specific part of the game, and both Quarks and color power will persist through Quantums.

Second Quantum

Continue on with your second Quantum as you had before. Upon going Quantum, you must go to your Autobuyers and fix their buy values, as they have frozen and need to be clicked 3 times each to be fixed. EC3, 5-8, 11, and 12 are now the only Challenges that need a full 5 completions, as rest of them reward are very weak and/or have their full bonus before the 5 completions are done. Getting back to Quantum will take about 1-2 weeks due to the boost from going Quantum and from your Red Quark.

Quantum for 2 QK at about 4-6e463 MA and assign them to Blue. Blue power increases DT production and, by effect, TD production. If you assign them anywhere else, your third Quantum will be much more difficult and you will not produce color power, and you will lose the ability to purchase your first Gluon until your next Quantum. CandyCrusher42 reported a fastest time of 2 days to get to Quantum again after this point, but even if you are not as active, it should take less than a week to get back to Quantum at this point.

Third Quantum

Once again, Quantum for 2 QK, this time assigning them to Green. Green power increases the amount of extra RGs, boosting ID production. You will also be able to create your first Red-Blue Gluon, along with the Hadronization achievement because of the QK setup in the previous Quantum; without having set them up in the way explained previously, getting this achievement would have been much more difficult in later Quantums until 1.79e308 QK. You can now purchase a new upgrade: "You gain more tachyon particles based on your dilated time" for 1 BRG, which gives you an increasing TP boost during dilated runs depending on your DT. This run will only take 1-2 days, if you've set everything up properly, and the first two Speedrun Milestones should be at least possible at this point.

Speedrun Era

Before starting this section, it's highly recommended to have all of the 1 Gluon upgrades, which will take until your 4th or 5th Quantum, depending on how you've set up your QK.

Before Eternity

  1. Immediately buy all IP upgrades and the level 25 IP mult upgrade.
  2. Go to your Autobuyers tab and set your autobuyers up in the following order: DimBoost, Galaxy, Crunch, AD2-8, Tickspeed. Use the Enter trick to buy each AD autobuyer's bulk upgrade to at least 1.05e6. Max out all tickspeed intervals on the Autobuyers and set your DimBoost autobuyer to 0/50/100. If not already turned on, turn your Galaxy autobuyer on. During this section, hold M for faster progress.
  3. Break Infinity and purchase the rest of your IP upgrades, turn on your Replicanti and IP mult autobuyers, and make sure your RG autobuyer mode is set to Max.

Before Dilation

  1. Set your DimBoost autobuyer to buy max every 0.05 seconds, and set your Galaxy autobuyer to 0 to always buy galaxies when available. Eternity for enough EP to start off your EP mult upgrade, and buy the upgrades you can afford and turn your ID and EP mult autobuyers on.
  2. Set your Time Studies up in this order as you can afford them: 11, 22, 32, 42, 51, 61, 71, 81, 91, 101, 111, 21, 31, 41, 33, 121, 131 (from now you need hold R to buy RGs), then Eternity again, respec once you have 29+ unspent TT and use the Shift trick to buy studies 61, 103, 141, and 171. The Shift trick, for those unaware, auto-buys all studies until the one you have selected, pathing included. Make sure you're buying your EP upgrades as you can afford them.
  3. At e18 EP, set your Crunch autobuyer to 1e308 times last Crunch and your Eternity autobuyer to 0, and turn both on, to grind for Eternities. While doing this, make sure you're buying your max TT. Reach at least 20,000 Eternities.
  4. Once you reach 20,000 Eternities, return to grinding EP using the Study preset outlined above and reach e51. Complete EC1x1 and 2x1 by turning off the "Don't respec and auto-reunlock" option, then turn the toggle back on and complete EC3 up to their fifth completion and purchase study 181, staying in the Eternity Challenges tab with your mouse hovering over the start button for each and pressing C, then E to immediately complete. Buy study 181, use TD+Active path and spam/macro E to complete EC5-6, ND+Active to complete EC7, and TD+Idle to complete EC8 to their fifth completions. Farm for Eternities until e110 EP once you're done with that.
  5. Turn off the toggle in the EC tab and turn on your Crunch autobuyer and set to 5 seconds. Start EC10 and hold R. Eternity, then buy the following Studies as follows: 193, 191, 212, 211, 214, 213, 192, 201. Shift buy 102, then buy 224, 232, 222, 228, 234, and 226. Farm Eternities until you reach e1400 EP.
  6. Turn the EC menu toggle back on, then use ND+Active and 222, 223, 225, 228, 231, 233 to complete EC11x1-5. Respec into TD+Passive and 222, 224, 226, 228, 232, 234 and complete EC12x1-5. After completing EC12x5, unlock Time Dilation.

Time Dilation/MD/Mastery Studies

  1. Respec into TD/ID+Active and 222, 223, 225, 228, 232, 234 and start a dilated run. Eternity once you reach 1.8e308 IP, and then immediately start another dilated run, using E/D keys. Wait ~2 seconds, Eternity, and start buying Dilation upgrades. Once you reach e25 DT, unlock TD5-8, then grind to e38-40 DT and unlock MDs with 1e24 TT.
  2. Start another dilated run and grind to 1e50 and 1e60 DT upgrades and purchase them. Return to MDs and buy until you have ~10 MDB. Return to dilation, grind for 1e100 DT and buy all the upgrades, then grind to ~15 MDB.
  3. Due to the boost from RBG Upgrade 1, TP production will be ~100x at this point, so buy these studies as follows: 241 for 1e71 TT, 251 for 3e71 TT, 252 for 8e71. With at least 1.55e72 TT, respec and use 241, 252, 264 and perform another dilated run. Get your TP, respec, and use 241, 253, 266 to do an EP run. Respec after 3.93e72 TT and use 241, 251, 253, 266. Get enough TT for another study and use 261 (EP), 262 (MDs), or 252 and 263 (TP). Substitute 263 for 264 in dilated runs at this point.
  4. At 5.68e73 TT, respec into 241, 251, 252, 253, 266, and use 261, 262, 263, or 264 depending on the type of run. At 3.38e74 TT, respec into 241, 251, 252, 253, 261, 266, and 262 (MDs), 263 (DT), 264 (dilated runs), or 265 (EP).
  5. At ee6/e1,000,000+ EP, ignore EC13. Turn off the EC menu toggle, start and complete EC14x1. Respec into 241, 251, 252, 253, 261, 265, 266, 262 to farm MA. Get ~20 MDB, and once you reach 3.60e431 MA, go Quantum and start over from step 1 pre-Eternity.

At this point, colored QK don't matter, so just focus on getting enough Gluons for upgrades. Continue doing Quantum speedruns until you've obtained all 2 and 4 Gluon upgrades, and all 1 Gluon upgrades if you haven't already. Also, after you obtain your 2 GBG upgrade, you no longer have to reselect your Autobuyer buy values, slightly improving your run speed. During this grind, you will also begin beating the Speedrun Milestones.


  • Work harder: Reach Time Dilation without Eternity Upgrades. Easily obtainable around your sixth through eighth Quantum, but you cannot have the 6 and 4.5hr Speedrun Milestones active. Does not give a reward.
  • No more tax fraud!: Have 900 AGs without unlocking Time Dilation. You cannot have the 4.5hr Speedrun Milestone active. Reward: You permanently keep your banked Infinites, and bank 5% of your Eternities on Quantum.
  • Old age: Reach e191,235,129,120 antimatter. You get this automatically shortly after unlocking Electrons. Reward: Multiplier to MD1 based on total AM.
  • Intergalactic: Reach 4,000,000 AD8s without any RGs/TGs. You should be able to get this shortly before moving into Quantum Challenges, but you cannot have the 4.5hr Speedrun Milestone, Replicanti Autobuyers, or TS225/226 active. Reward: AD8s are stronger based on your AGs.

Note: A previous version of this comment stated that you had to respec out of all your Time and Mastery Studies before starting certain runs for Achievements, but this is false. You only need to respec if certain Time and Mastery Studies cannot be used in Achievement runs, and this limitation will be explicitly stated with each Achievement, as well as what Studies need to be avoided in order to unlock the Achievement.

Eventually, after you've obtained all your 4 Gluon upgrades, you'll have to do long runs for TP to get to 2e81 TT, at which point you'll unlock Electrons. You should have the first four Row 15 Achievements, all Speedrun Milestones up to 2:30 complete (the ones after this are a bit more difficult before Electrons, especially the later ones), and a combination of at least 50 spare QK/Gluons before continuing.

2e81 TT: Electrons (2-4 days)

Make sure you have all your 4 Gluon upgrades, and get all your MD and MDB autobuyers, then do a long run for 2e81 TT. You can now purchase "Unlock Electrons" for 2e81 TT, and the Electrons tab will appear in the Quantum section. Electrons are obtained by sacrificing AGs, and provide an exponential boost to the strength of the per-ten AD multiplier. You begin by getting 2 Electrons per AG sacrificed. There are also four repeatable upgrades that each increase the strength of Electron sacrifices by +0.25 Electrons per upgrade, but require a massively-accelerating increasing amount of TT, DT, MA, or MDB. NOTE: the game keeps track of how many AGs you've sacrificed, and you must have more AGs than this value to sacrifice again and gain more Electrons.

<10,000 Electrons

Upon your first sacrifice, your production will MASSIVELY accelerate, but TS232 will temporarily be less effective, so before performing your first sacrifice, respec into your current build, switching 232 out for 231. At this point, start grinding for the later Speedrun Milestones using the following tips: do fast dilation runs, spam M in the MD tab, and set your Quantum autobuyer to 1 QK, and always have your AG autobuyer on to take advantage of MS262. With this setup, you should be able to get as far as the 20sec milestone. At this point, grind QK in modest runs (anywhere from 2-4 QK) until you can buy all your 100 Gluon upgrades in the order Blue-Red, Green-Blue, and finally Red-Green.

10,000 - 16,750 Electrons

If you weren't sacrificing after that first time, it's time to start getting more Electrons in longer runs to boost your progress. In normal runs, turn the 100 RGG upgrade on at the start, and once your progression begins to stagnate, turn it off for a large boost in AM due to the increased AGs and Electrons. At this point, you can also do long runs for TT to work on getting 272/27x and one of the two 28x Studies. A recommended setup for this stage is 272/3 + 282. At this point, it's time to buy some of those Electron upgrades, if you haven't done so already.

By the time you're preparing to head into Quantum Challenges at 16,750 Electrons, you should have somewhere in the range of e84-e85 spare TT and enough upgrades to produce at LEAST 4.75 Electrons per AG. 5 is possible, but requires significant grinding and long runs to get the MA required.


  • And the winner is...: Quantum in under 30 seconds. You'll be able to get this while grinding your Milestones after getting your 100 Gluon upgrades. Reward: Your EP multiplies QK gain.

16,750 Electrons: Quantum Challenges (3-6 days)

(NOTE: I'm doing my best to update this section, but most of what's after this section this is quite outdated, and information might not be correct, so message me on the NG+3 Discord if you find information or strategies are not what they should be. - MajinSM

Note: The speed of most QCs depends on how much Color Power you have. The general requirement for Color Power to complete each QC will be referred to as R/G/B.

Once you have 16,750 Electrons, you'll be able to unlock Quantum Challenge. Don't worry about waiting to unlock QCs after you've gone quite a bit farther, because the unlock doesn't reset your Electrons.Note that QCs are also much longer than normal challenges, and it's normal for challenges to take anywhere from a couple hours to several days to complete depending on the way you play. Electrons and Banked Eternities are ineffective in QCs, so just go for a challenge when you have Electrons and Color Power and think you can complete it, and make sure to grind your Eternities as necessary during your attempts.

Quantum Challenge 1

CP: e7/e7/e7 | Electrons: 16,750 @ 4.75 - 5/AG | Goal: 1e6.65e9 AM - ND3-8 don't produce anything. You don't lose everything when buying NDs or tickspeed. Grind your Color Power to at least e7 of each, then start the challenge, as you already have the Electrons from unlocking QCs.Grinding isn't too important here or in the next QC, but get used to it now, as it will become important later. QC1 should take a few hours to a day or more to complete depending on your playstyle. After you've completed this QC, start getting your first 2x QK upgrades. Reward: +0.25x to Electron gain multiplier for each QC completed, and ND1-2 boost DT production.

Quantum Challenge 2

CP: e7/e7/e7 | Electrons: 19,100 @ 5 - 5.5/AG | Goal: 1e7.68e10 AM - Galaxies have no effect. Grind up your Electrons if you don't have enough, otherwise you can immediately attempt this after beating QC1. Because Galaxies are disabled, Red power has no effect. This should take less than twelve hours to complete. Reward: 40% more TGs for each threshold crossed.

Quantum Challenge 3

CP: e8/e8/e7 | Electrons: 21,500 @ 5.75/AG | Goal: 1e4.525e10 AM - IDs can ONLY be boosted by MA. MA does not boost DimBoosts. For fastest unlocking of QC3, buy 281 and 282, if you can afford them. This is the point where you'll need to start increasing your color powers. Just follow the recommended amount for each QC. QC3 shouldn't take more than four to six hours to complete. Reward: Infinity Power boosts MDs at a greatly reduced rate.

Quantum Challenge 4

CP: e8/e8/e7 | Electrons: 24,050 @ 6.25/AG | Goal: 1e5.325e10 AM) - C12 is applied to ADs/IDs/TDs/MDs. MDB cost scales less, but has no buff. You should have only had to grind your Electrons to get to this point, as you already have the CP needed for the challenge. QC4 should take a similar amount of time as QC3 to complete. Of note is that you need ~9.32e446 MA to complete QC4. After completing QC4, you'll notice your QK gain exploding into e4 for short runs - low e5 for long runs. You can also start getting your second set of 2x QK upgrades here. Reward: MDs 2/4/6/8 boost MDs 1/3/5/7.

Quantum Challenge 5

CP: e9/e9/e8 | Electrons: 25,900 @ 6.5/AG | Goal: 1e1.344e10 AM - Dimension Supersonic scaling starts instantly, DimSuper/RG cost/TG threshold scaling are much faster, and 10D multiplier is disabled. You'll need to grind your CP to the requirement here, which shouldn't take too long. QC5 shouldn't take more than 10-12 hours to complete. After completing QC5, start on set 3 of your 2x QK upgrades. Reward: DimBoosts boost the 10D multiplier.

Quantum Challenge 6

CP: e9/e11/e10 | Electrons: 28,900 @ 6.75/AG | Goal: 1e5.61e8 AM - IC2/6/7/8 are applied to NDs/IDs/TDs, and IC3 is applied to NDs. Matter cannot surpass antimatter or you fail the challenge, and DimBoosts are locked. However, 10MD multiplier is slightly stronger. Before starting QC6, set all your autobuyer priorities to 1, otherwise you will immediately fail. Otherwise, don't worry about the fail condition, as your matter will take an insane amount of time to surpass your AM. Also, respec into your current build + 233, because 234 is useless in QC6, as well as Red power due to the fact you can't get AGs. Note: There is a bug with offline progress in QC6 if you have your Eternity autobuyer on that will force-fail the challenge upon returning, so LEAVE THE GAME OPEN if your autobuyer is on. Upon starting, immediately alternate normal runs and Eternity grinding, because you need to get your Eternities to at least 7.5e16 to complete the challenge.  Reward: Achievement bonus boosts MDs.

Quantum Challenge 7

CP: e13/5e14/e11 | Electrons: 31,850 @ 7.25/AG | Goal: 1e6.254e10 AM - Dimension & tickspeed cost multiplier increases are 1.80e308x. 10D multiplier and MA's DimBoost effect are disabled. QC7 runs mainly on its own after you've grinded enough CP, and shouldn't take more than a few hours to a day to complete. Reward: The free tickspeed upgrade threshold increases slower.

Quantum Challenge 8

CP: e15/e15/e13 | Electrons: 33,600 @ 7.5/AG | Goal: 1e2.925e10 AM - IDs/TDs/MDBs are disabled. Attempt QC8 after you've grinded CP to e15/e15/e13. It's best to tackle QC8 with the EC10 method: Before starting dilation or when getting close to the goal, start EC10, as in this challenge, EC10 will boost production in both cases. QC8, like QC7 before it, shouldn't take more than a few hours to a day to complete. Reward: You gain extra RGs faster after 100.


  • Special Relativity: Quantum in under 5 seconds. You'll be able to get this achievement during Speedrun attempts after beating QC2. Reward: Start with all IDs unlocked if you have at least 25 Eternities.

At this point, you should have around e15/e15/e14 CP, at least e4e12 AM, and at least e33 QK.

QC8 Complete: Paired Challenges (4-5 days)

(This section is probably outdated; you should still update this)

(I found pre-respec Paired Challenge 1-3 with Quantum Challenge 3,4,6 combination completion faster, this one takes about 20 minutes in challenges(sum))

Once you beat all Quantum Challenges, you will be able to buy "Unlock Paired Challenges" for 4e85 TT after another long run (about 12 hours, 2 overnight runs) for TT (or during quantum challenges, where you generated most of the time theorems for paired challenges). These challenges require you to choose 2 challenges to complete in 1 challenge (which will be hard and time-consuming, or easy and a breeze, based on which challenges you choose). However, the rewards from the Paired Challenges are worth it. Completing a Paired Challenge boosts the rewards for each sub-challenge. You will also be able to buy mastery studies below "Unlocked Paired Challenges", which are helpful for beating Paired Challenges.

New Time Studies

You also unlock 9 new time studies, some can help in paired challenges:

Study 291 and 292: you gain 1% of EP will gain every second/ you can gain TP without disabling dilation.

Both QoL studies, they can make you gain EP/TP without eternity.

Study 301 and 303: remote galaxies start 1 later every 4.15 extra RG/ meta-dimensions are stronger based on galaxies(total).

Study 301 may not worthy, but make galaxies scaling start later, which means more galaxies; Study 303 can increase quark gain, as Study 301 can help it.

Study 311 and 312: Replicanti multiplier to Infinity Dimensions are 17.3x stronger/ meta-dimension boost is 4.5% stronger (actually ^1.045) and cost scaling by 1 less.

Study 311 can help antimatter gain if you are not in either QC3,QC8,PC with QC3+x,PC with QC8+x,PC with QC3+8; Study 312 can increase MDB amount by 5% (22.22% in QC4), which can increase quark gain (early session may not be worthy, but later and in QC4 it will be more powerful)

Study 321 and 323: If MP10D is 1x,then change it to 1e430x/ cancel dilation penalty for Normal Dimensions from replicanti.

Study 321 can help antimatter gain if you are in either QC5,QC7,PC with QC5+x,PC with QC7+x,PC with QC5+7; Study 323 can increase Tachyon Particle gain.

Study 302: Pick all time studies before mastery studies, this will buy all time studies before Study 241,remaining studies:

  • 221 (dimension boost affect time dimensions, at this session should is about 1e1500x),
  • 223 (galaxy cost scaling start 7 later),
  • 226 (you gain extra RG based on max RG, at this session should is about 200 times green power effect),
  • 227 (sacrifice affect 4th time dimensions, at this session should is about 1e105x, but it increases very slow),
  • 232 (if you follow guide you should've removed this; galaxy are stronger based on normal galaxies, effect is always 0% until bosonic upgrade 4),
  • 233 (divide max RG cost based on replicanti, at this session should is about /1e700,000-1e900,000).

You should have 4 presets to grind with:

Eternity point: use 241,251,252,253,261,265,266,271,272,273,291,292,301,303,302

(Later you can use everything up to 30th row)

(Study 302 cost multiplier is 131,072x, which is very high)

Meta antimatter: replace 302 with 262,282,312

Dilated time: replace 302 with 263,281,311

Dilation run: replace 302 with 264,312,323

New Gluon Upgrades

In this session, you will also unlock 3 gluon upgrade on each color, they make galaxies cost scaling less harsh, where red-green boost constantly, green-blue boost based on infinity stuff, blue-red boost based on eternity stuff and first make dark matter galaxies, second make distant galaxies, third make remote galaxies less harsh, but they are unaffordable right now.

You should be able to quantum in under 1sec before doing any PCs, which will earn you the achievement "Quantum doesn't take so long." (I don't know why this achievement is way down there, probably because this achievement is added in ghostify update) You will be awarded automatic eternity features, but this is buggy


There are some ways you can choose challenges for paired challenges, although these ones are most used in beating Paired Challenges. You can choose the easiest quantum challenges to challenge first, and then the hardest quantum challenges are challenged at the end, or you could do hardest first, and easiest later. However, there is a recommended strategy that was made on the NG+3 discord:

Recommended: Assign these challenges to match with the table shown below:

(Note: you can get about 1e33 quark in single quantum after paired challenge 3 completed with short run)

Number Combination Require(color power & upgrade) Cost(electron) Goal(antimatter) Spent Time
Pre Respec
1 1+3 1e17-1e18, with 0 gluon galaxy upgrade 38,250 e4,814,600,000 1-2 minute
2 2+5 1e18-1e19, with 0 gluon galaxy upgrade 45,000 e10,321,920,000 1-2 minute
3 4+6 1e25-1e27, with 1/2 gluon galaxy upgrade 52,950 e298,732,500 20-25 minutes
Post Respec
1 3+6 1e35-1e36, with 3 gluon galaxy upgrade 50,400 e253,852,500 1-2 minute
2 2+8 52,700 e22,464,000,000 <1 minute
3 4+5 49,950 e7,156,800,000 5-10 minutes
4 1+7 48,600 e4,158,910,000 2-3 minutes

Pre Respec you can also use this, but you can't gain higher quark in single quantum after paired challenge 3:

(Note: You will hit a wall at about 1e28 quark/1e32-1e33 color power, you may need to do many long quantum runs to get 3e28 gluon galaxy upgrade if you use this combination, reach 1e30 quark in single quantum will take 2-3 days)

Number Combination Require(color power) Cost(electron) Goal(antimatter) Spent Time
1 1+6 1e18-1e19 45,650 e37,306,500 10-15 minutes
2 3+5 1e18-1e19 47,400 e6,081,600,000 2-3 minutes
3 2+8 1e18-1e19 52,700 e22,464,000,000 1-2 minutes

Pre Respec

PC1: QC1+3: (Cost: 38,250 electron, Goal: 1e4,814,600,000 antimatter)

'Normal Dimensions 3-8 don't produce anything, you don't lose everything when buying ND/Tickspeed & Infinity Dimensions can only be boosted by meta-antimatter. Meta-antimatter never boosts dimension boosts.'

Before start PC1, you should need to grind color power to 1e18.

In Challenge, I recommend grind meta-antimatter to boost infinity dimensions.

Present: 11,21,22,33,31,32,41,42,51,61,62,71,72,73,81,82,83,91,92,93,101,102,103,111,121,131,141,151,161,162,171,181,191,192,193,211,212,213,214,222,224,225,228,231,234,122,123,132,133,142,143,221,223,226,227,232,233,241,251,252,253,261,265,266,272,273,271,291,292,301,303,302|0 (3.71e83 TT)

You should only take under 2 minute to complete.

PC2: QC2+5: (Cost: 45,000 electron, Goal: 1e10,321,920,000 antimatter)

'Galaxies have no effect & Dimension Supersonic scaling starts instantly and grows much faster. Replicated galaxy cost and free galaxy threshold also grow much faster. Multiplier per ten dimensions is disabled.'

Before start PC2, you should need to grind color power to 1e22.

In Challenge, I recommend use study 321 to boost normal dimensions.

Present: 11,21,22,33,31,32,41,42,51,61,62,71,72,73,81,82,83,91,92,93,101,102,103,111,121,131,141,151,161,162,171,181,191,192,193,211,212,213,214,222,224,225,228,231,234,241,251,252,253,261,265,266,272,273,271,291,292,301,303,311,312,321,323|0 (4.17e85 TT)

You will beat the challenge faster if you use study 321, otherwise, it may take very long.

PC3: QC4+6: (Cost: 52,950 electron, Goal: 1e298,732,500 antimatter)

'Automatic Crunches challenge, but also applied to all dimensions. Meta-dimension boost costs increase slower and buffs are removed & IC2, IC6, IC7, and IC8 are applied to Normal, Infinity, and Time Dimensions, and IC3 is applied to Normal Dimensions. Matter cannot surpass antimatter or you fail the challenge, and you can't gain dimension boosts. However, the multiplier per ten meta dimensions is a little bit stronger.'

Before you start PC3, you should need to grind color power to 1e26.

In Challenge, need farm eternities to 1e17.

Present:(Note: I not use study 251 and therefore 261 and 262 because there are useless) 11,21,22,33,31,32,41,42,51,61,62,71,72,73,81,82,83,91,92,93,101,102,103,111,121,131,141,151,161,162,171,181,191,192,193,211,212,213,214,221,223,225,227,231,233,241,252,253,263,264,265,266,272,271,273,281,282,291,292,301,303,311,312,323|0 (6.89e86 TT, dilation run) or 11,21,22,33,31,32,41,42,51,61,62,71,72,73,81,82,83,91,92,93,101,102,103,111,121,131,141,151,161,162,171,181,191,192,193,211,212,213,214,221,223,225,227,231,233,122,123,132,133,142,143,222,224,226,228,232,234,241,252,253,265,266,272,273,271,291,292,301,302,311|0 (4.05e86 TT, normal run)

This challenge will take about 20 minutes.

Quark Grinding

After PC3, quark gain will massive increase, I recommend assign (red->blue->green)->(fast quantum)->... order, if charging color is red(or blue or green),then use blue(or green or red)->green(or red or blue)(do this when you quantum, until 1.79e308 feature), you will want to grind to e34/e34/e34 color power (Do this before respeccing, as it will be much harder to get those amounts of color power until you clear PC4). This may take some time, but you will eventually get close to or over the color power. During the grind, you will be able to complete quantum/paired challenges without dilating time, in this session I recommend do a long run for time theorem with 1e103 TP

Current unassigned pair challenge only QC7 and QC8, but unfortunately, it will be stuck at about 1e10,000,000 antimatter in this challenge, meaning that this combination will be impossible to complete. Fortunately, you can respec paired challenges as a way to solve the problem.

Post Respec

PC1: QC3+6: (Cost: 50,400 electron, Goal: 1e253,852,500 antimatter)

'Infinity Dimensions can only be boosted by meta-antimatter. Meta-antimatter never boosts dimension boosts & IC2, IC6, IC7, and IC8 are applied to Normal, Infinity, and Time Dimensions, and IC3 is applied to Normal Dimensions. Matter cannot surpass antimatter or you fail the challenge, and you can't gain dimension boosts. However, the multiplier per ten meta dimensions is a little bit stronger.'

Old QC6 meta-antimatter was useless because it boost dimension boost but the challenge disables dimension boosts, now it will boost infinity dimensions and it is not disabled, you will only need to wait for meta-antimatter increase and make antimatter massively increase after dilate time. (you may even pass a nanillion(103*10^9+3) antimatter in this challenge on paired challenge 1 with 1e35 color powers)

PC2: QC2+8: (Cost: 52,700 electron, Goal: 1e22,464,000,000 antimatter)

'Galaxies have no effect & Infinity Dimensions, Time Dimensions, and Meta-Dimension Boosts are disabled.'

You may take about 45 second to complete dilating twice.(You can use eternity point grind present)

PC3: QC4+5: (Cost: 49,950 electron, Goal: 1e7,156,800,000 antimatter)

'Automatic Crunches challenge, but also applied to all dimensions. Meta-dimension boost costs increase slower and buffs are removed & Dimension Supersonic scaling starts instantly and grows much faster. Replicated galaxy cost and free galaxy threshold also grow much faster. Multiplier per ten dimensions is disabled.'

Use study 321 to boost antimatter, but antimatter sometime will suddenly increase in 1 tick and suddenly reduce antimatter production.

Present: 11,21,22,33,31,32,41,42,51,61,62,71,72,73,81,82,83,91,92,93,101,102,103,111,121,131,141,151,161,162,171,181,191,192,193,211,212,213,214,221,223,225,227,231,233,122,123,132,133,142,143,222,224,226,228,232,234,241,251,252,253,261,266,272,291,292,301,302,311,321|0 (7.59e86 TT)

If the above preset doesn't work for PC 3 try this preset instead:

(You may have to swap pc 4 and pc 3 on this guide to complete it using this preset though)

11,21,22,33,31,32,41,42,51,61,62,71,72,73,81,82,83,91,92,93,101,102,103,111,121,131,141,151,161,162,171,181,191,192,193,211,212,213,214,221,223,225,227,231,233,241,252,253,263,264,265,266,272,271,273,281,282,291,292,301,303,311,312,323,321|0 (Around 2e87 TT)

You may take a few minutes to complete with about 1e80 TP.

PC4: QC1+7: (Cost: 48,600 electron, Goal: 1e4,158,910,000 antimatter)

'Normal Dimensions 3-8 don't produce anything, you don't lose everything when buying ND/Tickspeed & Dimension and tickspeed cost multiplier increases are 1.80e308x. Multiplier per ten dimensions and meta-antimatter's effect on dimension boosts are disabled.'

I recommend use this present to complete after farm replicanti:

11,21,22,33,31,32,41,42,51,61,62,71,72,73,81,82,83,91,92,93,101,102,103,111,121,131,141,151,161,162,171,181,191,192,193,211,212,213,214,221,223,225,227,231,233,122,123,132,133,142,143,222,224,226,228,232,234,241,251,252,253,261,266,272,291,292,301,303,302,311,321|0 (?.??e87 TT)

In this session, you only take few hours, but in TT generation, you may take longer.

Paired Challenges will take some time based on what you chose for these Paired Challenges, but for these paired challenges, it won't take so long. For the pre-respec part, PC4 is the longest, but for the post-respec part, it will take less time. Once you beat all the Paired Challenges, you are able to unlock Replicants at 4e87 TT. You will get the achievement "Twice in the row" for completing PC4, as well as obtaining a new mode for quantum autobuyer (# of dilated). Also, you should finish off row 15 achievements by the end of this section if you haven't already, as "I already got rid of you..." is much easier at this point. Some other row 16 achievements might be possible at this point. The reward of this achievement gives time theorem production from best TP ever, alleviating grinds for time theorems.

At this point, you should have:

  • decillions of quark/gluon
  • undecillions of color power
  • e20 T(e2e13)antimatter
  • max 10.25 electron/galaxy(2 electron upgrade possible bought in this session with 1e202 dilated time and 1e1599 meta antimatter)
  • 4e87 time theorem (enough to merge the MA and dilation presets)

PC4 Complete: Replicants (2-5 days) 

Upon getting 4e87 TT, you can unlock replicants. Replicants gather preons, which boosts the green power (quark) effect. To get them, you must reset your replicanti amount, with the requirement of each replicant being higher than the last, but you will get more replicants to get more preons. You'll also notice additional types of replicants such as the worker replicant, which you will eventually get later on.

Mastery Studies present

Note of mastery studies. After unlocking replicants and getting your TT amount up a bit, it's actually recommended to give up almost all of your mastery studies. The only ones you need are 241, 251, 252, 253, 261, 265, 266, 272, 291, 292, 302. This allows you to buy 322 and the subsequent studies more easily(cost 3.30e87 TT). Trust me: those are far more important in this section than the earlier studies. Actually, you can give up 265 if you don't need as much replicanti.

Note: this session studies can split to:(for early replicants era)

Eternity Point: 241,251,252,253,261,266,272,291,292,302,322

Meta Dimensions: 241,251,252,262,272,282,291,292,303,302,312*,322,332,343,344,351

Dilated Time: 241,252,263,272,281,291,292,302,322

Dilation Run: 241,252,264,272,291,292,303,302,312*,323,322,331,342,341

Replicanti: 241,252,253,265,272,271,273,291,292,302,322,332

After 322, you'll want to buy time studies on the right side, so buy 332, 343, 344 and 351 in that order. If you have enough TT you can also buy 331, 342 and 341 in that order. Giving up 265 and buying all of these studies will give you a HUGE boost.(Note: due to description bug, TS341 also increase TP gain)

First Worker

Anyway, after doing this and getting your normal count of quarks up to e46, you'll be able to start buying "quantum food". You can use this to promote normal replicants into worker replicants. Worker replicants are important because not only do they gather more preons, but they produce eggons, which eventually become baby replicants. These will eventually become normal replicants over time (which the rate of baby growth depends on the amount of normal replicants, so you want to reset for replicants as much as you can to get faster growth).


Thanks to AskPlays for the build, use it for longer runs, it can be used after gettting about 1.4e89 TTs

The main part of this section is really doing longer runs to get each successive worker replicant. Keep doing this, adding back earlier time studies if you can. Keep doing this until you reach 10 workers. You'll now be able to unlock Emperor Dimensions after earning the required TT, which will build on to replicants, as you will produce much more replicants when you start getting Emperor Dimensions.

10 Workers: Emperor Dimensions (3-6 days)

After getting the TT requirement, you can unlock Emperor Dimensions. This opens up a new tab under dimensions, and will be a part of replicants, as they produce more replicants. More replicants = more preons gained for green power boost.

You can increase the emperor dimensions you can buy by spending gluons, similar to how you increased the number of workers you could buy earlier. For emperor dimensions, workers are considered as the first emperor dimension. The second emperor dimension produces the first, and so on all the way to the 8th, as with any other dimension. You buy them by feeding a lower emperor dimension to "promote" it to the next one. To do this, you must have over 10 of the previous emperor dimension.

New Mastery Studies

You also unlock 11 new time studies. The order here isn't a super big concern, however, some mastery studies (particularly study 382) give a very large quark boost. This means that Emperor Dimensions will be a period of significantly faster progression, meaning you'll get access to higher Emperor Dimensions quickly. Keep doing runs for more quarks to get more EDs. At this point, you should be able to get above 10 ED8's fairly easy, though the last few runs may be harder.

If you get stuck at some point where quark production doesn't seem to be increasing, you may want to use this build;


Thanks to Toncino for the build, this can be used at roughly e88 TTs.

For the other time studies, only use hatch speed when you have a lot of eggons, and almost always use the Meta Dimensions side for more quarks. At 10 ED8's, you will be able to unlock Nanofield, but not before going through another "long" session of time theorem generation (3e92 TT). (It isn't really long, 2 overnight runs will be enough)


During this time, you should be able to finish all row 16/17 achievements. Here are some tips for some of them.(The truth of anti-challenged, The challenge day and I don't want to live anymore can beat later)

  • "We are not going squared": Turn off your meta-boost autobuyer,
  • "Infinity morals" :Same of above and turn off the 10-second speedrun reward.
  • "Old memories come true": It's best to turn off your 5th-8th autobuyers and your dimboost autobuyer. You can leave everything else on.(Note: can't hold M key, instead, hold enter on meta-dimensions in max all)
  • "Seriously, I already got rid of you.": Similar to the previous achievements in this series, except you have to be in QC2. If possible, build EP/TP first.
  • "ERROR 500: INTERNAL DIMENSION ERROR": Turn off all MD autobuyers except the first MD and 10-second speedrun reward. You'll definitely want to max TP and DT first for this one, but it will only be a short amount of time for how long you have to wait for this achievement.
  • "Never make paradoxes!": Turn off your 4.5-hour speedrun milestone. (Respec all studies first, the game doesn't return TT spent in mastery studies even though it takes the studies away.) Then, don't buy any dilation upgrades (this includes rebuyables; DISABLE THE REBUYABLE UPGRADE AUTOBUYER)(If you completed no dilation mean no production,you must turn off dilation upgrade autobuyer before quantum,but will complete easier).
  • "The truth of anti-challenged": Just do a long run after respeccing PCs. I recommend doing this one right before the next two achievement.
  • "The Challenging Day": Try as many unique PC combinations as you can. It really doesn't matter in which spot the combo is in - if it's too hard, try doing it after some other PC combinations. In general, it is best to avoid 2+7, 3+8, 6+8, and 7+8. Completing 24 unique combinations will allow you to unlock a new mechanic later on, which isn't very far at this point. You will also gain the ability for matter to no longer fail challenge in QC6.
  • "I don't want you to live anymore": This is only possible in a run of a paired challenge as QC2+4. It's recommended to make this PC4 after doing another combination of the other PCs.
  • "I can't get my multiplier higher": You may need very high of meta antimatter to complete it(like 1e3400), I recommend do a overnight quantum run before go quantum.
  • "No dilation means no production": You'll want to use time studies 271 and 273 (preferably both of them) to maximize replicanti gain. Obviously, you should not start dilation runs, but after some time, you'll get this achievement and get a permanent (x^0.5, x = best TP) amount of TP will be given on Quantum. This achievement will allow you to also get "Time is not relative" with enough DT multiplier and TP.

Replicants and Emperor Dimensions may only take few days, but next session may take longer.

10 ED8s: Nanofield (1-3 days)

After reaching 10 8th Emperor Dimensions and reaching the required TT amount, you will be able to unlock Nanofield. Nanofield is different compared to other mechanics.

In Nanofield, you can use preons to gain preon charges, which generates preon energy and preon anti-energy. You gain reward based on your max preon power. You gain preon power whenever you reach a certain amount of preon energy, but to counter that, whenever the preon anti-energy reaches its max amount, (which is based on your preon charge) preon charge will stop being produced. While you are generating preon power, preons cannot be gathered.

New Mastery Studies

This section used to take very long, but after the Ghostify update, it is less time consuming as it used to be thanks to new mastery studies (421, in particular, boosts preon energy based on tickspeed, need e17.5 T tickspeed). When you unlock Nanofield, you gain access to 5 mastery studies, but there is a catch; 401 and 402 have a large TT multiplier cost of 1e10 (10 billion), so you can only pick either the 401 or 402 side. When you want to generate preon energy to get progression towards Nanofield rewards, purchase the left side (401, 411, 421). For a boost towards replicants, purchase the right side (402, 412). Due to the multiplier cost, you'll need to configure some of your time study setups to account for the new studies. However, generally, use 402/412 unless you are actively producing preon energy.

<8 rewards

Generally, this is how each run in this section goes: Upon starting a new quantum, use different setups to get your DT/MA/replicanti up some, and then wait a few hours to try to collect lots of preons, which boosts time studies 401 and 411 significantly. Once you've waited for a few hours, begin generating preon charge. You should be able to then get at least one reward (possibly several), and then when you're done, quantum again.

The rewards you gain from Nanofield consist of 8 rewards, which are upgraded after getting enough rewards past 8 (which go back to the 1st reward to the 8th reward, and so on). Each reward (until 16) requires 4x the preon energy of the on before it, but after 16 the cost multiplier between rewards increases 4x per reward, making higher ones harder to collect.

8-16 rewards

After 8 rewards, you can try to do a quantum run and earn 1.79e308 (infinity) quarks. Once you do this, you will unlock various new quark QoL features, including the ability to automatically distribute your quarks, and the ability to split your quarks in a fixed ratio. It is recommended to set this up in a 1:2:1 ratio, and to use the "rotate" option - this rotates which quark color gets the doubled amount of quarks, allowing you to increase all of your color powers to some extent, also, after that, your TS421 will start working, which making preon energy generate even faster

Once you get 16 rewards, you are able to unlock Tree of Decay for 1e95 TT (after another generation session). This is one of the longest and has a lot of grinding involved withing this mechanic. It will get better later on.

16 rewards: Tree of Decay (1-5 days)

After reaching 16 rewards in Nanofield and reaching the required TT amount (1e95 TT), you will be able to unlock Tree of Decay, a feature that involves destabilizing quarks for upgrades to various game mechanics. Unlocking Tree of Decay will award the achievement "Do protons decay?".

In Tree of Decay, for each branch, you destabilize quarks for unstable quarks, which will decay exponentially until it reaches 0, but for each tick it decays, it gives you spins. There are a total of three branches, red, green, and blue, they each have their own colored unstabilized quark, spins, and upgrades, and there are eight different upgrades to buy using spins in a separate tab.

<1e6 Quark Spins

In the beginning, this section can be rather active, depending on how many of the first branch upgrades you buy. Since progress is mainly defined by Tree of Decay, it really isn't all that practical to do anything other than fast quantums to make sure you are constantly generating quark spins. (It was apparently even worse before the ghostify update, so there's that.) Keep buying upgrades, the next one usually isn't more than a few hours away, assuming you are playing actively. You can use the "u" key to unstabilize all your quarks, and if you really want to, find a random heavy object to hold down "u" overnight (or use an Automator script).

New Gluon Upgrades

Once you have reached into the ten millions of spins, you can work on quark production. There are new gluon upgrades that costs 1e570 of each gluon. They make this section less painful, as it will increase the half life of the unstable quarks, so get them as soon as possible. You will have to grind quarks every now and then to get more gluons (you may as well focus on color power at some point).

Once you have unlocked the Gluon upgrade, which slows down decay, you can start buying the 3rd branch upgrade (half life*4), causing the game to become more passive with your unstable quarks stockpiles taking hours/days to fully decay. At this point, the 1st branch upgrade will become more useful, and after going Quantum and unstabilizing your quarks, it can be useful to do a quick Quantum to refill your Quarks. This way, if you don't want to Quantum yet when your unstable quarks are decayed, you can create more.

New Mastery Study

Also, at some point after obtaining the gluon upgrade, obtain Time Study 431, which speeds up branches based on free galaxies. This will make spin production significantly faster. TS431 can be used before the gluon upgrade if you spend TT wisely. TS431 will definitely help, so you will want a preset with TS431 when you need to grind spins.

After this, alternate runs for spins (when you're more active) and overnight quark production runs (to make UQs decay slower, among other things). You should notice that ToD gets a lot less painful, with the game speed increasing and then decreasing. You should be in the e900-1100 quarks range by the time you're done with this section.


The main goal of this section is getting the eighth level of the second tree upgrade (TP formula increase), which costs around 7e23 green quark spins. Once you have that, it really isn't that necessary to grind that much more in Tree of Decay (you can if you want). Once you have that upgrade, it is time to generate 1e98 time theorems needed for Big Rip. You probably already have these time theorems already.

You will have to get the "The Challenging Day" achievement if you haven't already, as you'll need it later. If you didn't do row 17 yet, now's the time. Most PCs (except 2+7, 6+8, and 7+8) are probably doable at this level. However, there is a PC in particular that you cannot currently be able to complete...


During this time, you should be able to finish all row 18 achievements. Here are some tips for some of them.("Impossible expectations" and "Are you currently dying?" can be done in big rip, but I still list)

STOP change "Impossible expectations" to "Hardly marked", because "Impossible expectations" is complete in QC6+8 but "Hardly marked" is complete in QC3+8, and big rip is start in QC6+8 - E308.25

  • "ERROR 404:DIMENSIONS NOT FOUND":(It possible complete in nanofield session, but only need 73 MDB,I using end of Tree of Decay session with 1e25 of spins - e308.25)
  1. Turn off TD2-8 and MDB autobuyers and disable the 6-hour Speedrun Milestone. Go Quantum.
  2. Complete all ECs aside from EC7.
  3. Get 110 MDBs and turn off MD2-8 autobuyers.
  4. Farm DT and EP in alternating short runs until progression stagnates, then turn off ID2-8 autobuyers.
  5. Eternity and farm IP until progression stagnates, then turn off AD2-8 and AG autobuyers.
  6. Turn on, then after a second off, the AD8 autobuyer, then repeat the process for the AG autobuyer.
  7. Repeat the above step until you have e1.6e12 AM while your AD8 autobuyer is active, then turn off AD* autobuyer to immediately earn the achievement.
  • "Stop blocking me!":(current version only need 1e12,500,000 replicanti reset, these will be easier, used to be 1e14,500,000 - e308.25),use TS271 and TS273,(if you can reach around 1e10,800,000 in a second, you would be able to complete it in a reasonable amount of time), then spam "Reset replicanti amount for a replicant" until display 1.00e12,500,000 to complete it, reward will make normal replicant manually don't reset replicanti and can be autoed,it can help early ghostify progress a bit faster, possible in after level 4/5 second tree upgrade
  • "Studies are wasted":(I add these because v2.121 allows to get this from disable 4.5 hours speedrun reward and respec time studies - e308.25),current version can only turn off 33.3 minutes speedrun reward and wait time to get 11.00 M TT, then respec time studies to complete achievement.(33.3m speed run reward have bug where time theorem won't reset if turn off this)
  • "Hardly marked"/"Impossible expectations":(reach 1e13,235,625,000 antimatter in QC3+8/reach 1e8,000,000 antimatter in QC6+8)start EC10 inside challenge (may farm infinities outside challenge in end of a quantum, I recommend do this in PC4), Hardly marked possible in after level 6/7 second tree upgrade and Impossible expectations possible in late nanofield.
  • "Are you currently dying?":(reach 1e275,000 IP in QC6+8 while dilated without studies)Same of "Seriously, I already got rid of you.",but in QC6+8, possible in after level 8 second tree upgrade

1e24 spins: Big Rip (1-3 days)

When you hit at least 1e24 quark spins, you should now have at least 1e98 time theorems and get the "The Challenging Day" achievement (or you may have a significant amount of TT, but not enough to buy it, you have to deal with the grind for a little longer). Now you can unlock big rips (by buying the relevant study (you must have a mastery study connected to it first)). You will unlock NG+4 (a "mod" that starts off with all content up to Tree of Decay with buffs), but most importantly, you can finally start to complete the "impossible" challenge of PC6+8, and get Space Shards from doing Big Rips.

First, you have to assign the paired challenge QC6+QC8 before you can big rip (it is recommended to do this as PC4, while assigning PCs 1, 2, and 3 as some combination of the other six QCs and already complete). Big Rips will function as the Paired Challenge 6+8, which means Infinity and Time Dimensions are disabled, Dimensional Boosts and Normal Galaxies are disabled, and your study tree is reset. However, by getting enough antimatter, you can exit Big Rip for Space Shards. You can immediately start grinding for Space Shards for powerful upgrades. When Big Ripping for the first time, you will get "To the new dimension!".

<1,200 Space Shards

At first, for the first few upgrades, it may be advantageous to do faster big rips, so you can gain small amounts of space shards faster to collect the first few upgrades. Once you are able to use the time study tree with 5 free time theorems, aim for time study 31 first. As you continue collecting early upgrades, you'll be able to gain more big rip progress and more time theorems inside of big rips. Once you get to the first three-way split, choose the normal dimension path (the other two, obviously, will affect nothing). It should be fairly easy to earn the first 10 big rip upgrades, as they only cost very little and are easy to grind towards. The 4th upgrade is a very useful upgrade, as it will help in long runs by multiplying IP gain based on replicanti, and dividing the interval by 10 (10x), making it 10 times faster.

There is a weird thing in the big rip, that when you approach 1e300 IP, the gain increases much faster, but somehow the game zaps your IP back to 1e210 after you reach 1e310 IP. This is due to you gaining the first RG.

NOTE: You don't actually have to get all the 10 big rip upgrades, as upgrade 9 makes upgrades 3 and 5-8 useless. Grinding for 300 space shards is faster than grinding for the upgrades between 5-8, even though most of the upgrades from 5-8 are useless anyways because you can't get a lot of progress without upgrade 9 and 10, which nullify most of the upgrades.

Note: this study tree is recommend in big rip before 3e9 SS upgrade: all before study 181 with normal dimensions/active path and study 192,193, 213 if affordable

3e9 SS grinding

The next upgrade, however, takes some time. You need to collect 3 billion space shards to buy it, which takes a while. By this point, you'll have dilation unlocked. also, if you want to boost your EP in a big rip, you'll need to start doing occasional runs of Eternity Challenge 10. Here's why: EC10 disables infinity and time dimensions (just like big rips), but gives a multiplier to normal dimensions based on infinities, so it actually is a boost. You can start doing EC10 runs after e200 EP, do them when you think you can squeeze in a lot of EP. However, you should never exit the challenge normally, as you will risk all your replicanti as the study tree is reset. Instead, enter a dilation run and exit out of it. You will receive the EP, and be able to run the challenge again. If you have less than e200 EP, you should do runs of EC6, as its disadvantage disables galaxies but improves replicanti galaxies. As you are unable to get galaxies pre-Break Eternity, it has no effective downside unless you haven't 9th big rip upgrade but have 8th.

During the grind to 3e9 Space Shards, some dilation upgrades won't be worth it, however, time theorem generation, replicanti increases faster based on DT, and eternity and dilated time synergy will be somewhat useful. There's not much to say here, although this run can last for a small amount of time if you are active. Basically, this section is repeating the earlier sections of the game, only in harsher conditions because of PC6+8. However, this shouldn't take you too long.

Before Break Eternity

Anyway, once you can quantum for 3 billion space shards (you should eventually be able to, even if it takes 2 days), buy the next big rip upgrade. After that point, it should only take a few runs to buy the 12th big rip upgrade.

Note: this study tree is recommend in big rip after 3e9 SS upgrade: 241,252,253,263,264,265,271,272,273,281,291,292,302, after 3e14 SS upgrade: 241,252,253,263,264,265,271,272,273,281,291,292,303,302,312,323,322, everything from row 33 to 39 and 402,412

Once this is done, it's time to grind up to 1e1215 eternity points. Use EC10 to boost EP gain. Also be sure to do dilated runs with time study 323, it's very effective and will boost your TP significantly over its starting value. Once you make it to 1e1215 EP, you can Break Eternity.

You should notice something that is very weird: Dilation becomes a boost, instead of a nerf! You should be getting MORE AM in dilation than out!

Post Break Eternity

Breaking Eternity enables Time Dimensions again, as well as normal galaxies (though their scaling is harsher than they would be normally). When you eternity (provided you are not in EC10, which still disables time dimensions), you gain eternal matter based on how many time shards you had on eternity. You need at least 1 billion time shards to collect the first eternal matter. There are seven break eternity upgrades you can buy with eternal matter, one of which is a repeatable EP multiplier (1e9x EP/purchase).

Keep purchasing Big Rip and Break Eternity upgrades. (Note: after 1e69 TS will make EM gain softcap start, in 8e17 EM upgrade, you need to do 800 eternity run with e69 TS (short run, may take about an hour) or an eternity run with e95 TS (long run, may take overnight), and effect start at e90 TS or e2230 EP, you may do a long normal run to reach e90 TS to make this upgrade have effect) As you do this, you'll eventually start purchasing TDs 5-8, which will each significantly boost EM gain. This may take a few hours to get, but you will immediately get much more EM. At this point, you should have big rip upgrades up to 16, and all but the 6th break eternity upgrade. You should have at least 1e22/10 Sx SS, along with 1e40+ EM.

1e48 EM and 1e33 SS upgrade grinding

Now, it's time to grind up eternal matter for the 6th upgrade. 1e48 might seem like a lot, but it isn't that bad. After a long run, you'll slowly get to 1e48 EM. After this, it's time to get the last big rip upgrade. This can take a while, and it is recommended to undo big rip several times in between so you can get a boost from your increasing amount of unspent space shards, if you ever reach a point where you feel you can no longer progress at a steady rate and can gain a lot of space shards. Eventually you'll be able to buy it, and save some space shards for some upgrades. Upgrade 17 will activate upgrade 1, but make it 2.9 times stronger, causing Normal Dimensions to produce a significantly greater amount of antimatter. You'll get a lot more SS and EM after this point.


During this time, you should be able to finish all row 19 achievements. Here are some tips for some of them.(I recommend complete ALL before row 18 achievement and We can really afford 9 before ghostify, because after ghostify need take longer to complete it, and you may need less quantums to make ghostify faster)

  • "We can really afford 9":(undo big rip with exactly 9 galaxies,9 replicated galaxies and 9 fourth time dimensions)After break eternity, turn off replicated galaxies, time dimensions after third autobuyer and set galaxy autobuyer(max galaxies) to 9, then buy 9 fourth time dimensions and crunch until you have under 9 replicated galaxies.(after ghostify this will be harder, complete ASAP.)
  • "Time Immunity":(reach 1e80,000,000 antimatter in EC7 and big rip with 1 galaxy) This will be possible in after 1e33 SS upgrade, you can use bug to make antimatter increase by a lot.
  • "You're not really smart.":(reach 1e215 time shard without study 11) This will be possible in after 1e33 SS upgrade with long grinding.
  • "And so your life?":(reach 1e350,000 IP without normal EP multi, time studies while dilated in big rip) May need higher dilated time to boost IP gain
  • "Really?":(this one in row 20, but now possible complete in pre-break eternity session - e308.25, undo big rip with least 1e100,000 matter):Do a normal run and wait, reach 1e100,000 matter than undo big rip. Note: matter can exceed antimatter, you can do it in just first big rip, but make take longer, I recommend do it after break eternity and end of 1e19 SS will gain and 1e9 EM grinding

Once you have at least 1e33 SS and 1e69 EM (more is asap), you can finally start pushing towards Ghostify. The antimatter goal is 1e164,092,500, which can be achieved in a reasonable amount of time, given that you have been prepared and have all upgrades.

1e33+ Space Shards: Ghostify (2-4 months to Infinity, including Photons Wall)

By reaching the antimatter requirement of 1e164,092,500 during a Big Rip run, you will unlock the ability to Ghostify. Ghostify will reset all progress up to that point, and you can get a new currency out of them, Ghost Particles. When you ghostify for the first time, more confirmations will have shown up, but clearly you know what you're doing if you've made it this far. A message will appear on the screen when you have reached the antimatter goal, which is when you can ghostify.


  • Make sure that you have gotten every single achievement possible up to row 20 (to boost all meta dimensions more after QC6 completed, then boost meta dimensions and gain more quark). However, most achievements in later rows do not have rewards, so this isn't exactly necessary except We can really afford 9.
  • Do all the Paired Challenges (might be helpful in the future)
  • Get 1 GHP for the 1st ghostify (because 2 GHP is not worth waiting for, you'll see why later).

Once you go past the confirmations, a new animation will show up, and you will earn the achievement "Kee-hee-hee!" that will make all quantum mechanics unlock requirement only cost TT, Nanofield is 3x faster until you reach 16 rewards, you keep assign options (for quantum), and get 1 8th TD in Big Rips (and gain the 100x TT production from "To the new dimension!"). Performing a ghostify will unlock access to the Ghostify tab.

In the Ghostify tab, the first thing you'll see right away is Neutrinos. The other tabs are Automator Ghosts for automating parts of Quantum, Brave Milestones, which is a different version of milestones; The less quantums you have when you Ghostify, the more milestones you'll unlock. You'll need to focus on getting Brave Milestones soon, as they'll be useful for getting more out of less quantums. Lastly, there is Ghostly Photons, but the section is locked for now, so don't worry about it.


Right away, you have already produced neutrinos. These will be generated when you gain 1 normal galaxy, and the neutrino type generated will switch every quantum, if you want to farm this, turn on crunch autobuyer and set it to 0.15 second(with 0.05s galaxy and 0.1s dimboost, also with 3600s quantum on after all brave milestone). Currently, you are generating electron neutrinos, which together with all the other neutrinos provide a boost to your TP formula exponent. The more galaxies you buy, the more neutrinos you'll get to use to be spent on upgrades, and the amount generated can be increased by purchasing the 5x more neutrinos upgrade for Ghostly Particles. You should grind for neutrinos as the upgrades will be very helpful, but their cost will be deducted using all your neutrinos, meaning you'll get a slight performance nerf (this won't really hinder progress). You have only 1 ghostly particle right now, so you cannot afford any upgrades costing ghostly particles yet, but you will get more on the next ghostify.

You will want to get at least the 200x quantumed milestone, because the quality of life obtained from that milestone will significantly decrease the quantum amount necessary. (usavictor: I went for 100x quantumed milestone first, but that took around 20 days. You should at least go for 175x-200x, it is less difficult than 100x quantumed milestone). 150x can also be doable. If you ever think you will mess up your quantumed amount, export your save and paste it in a word document or pastebin or anything like that, then import the save if necessary.

Second Ghostify: Early Quantum

For now, keep progressing as you would when you would quantum for the second time.(You only need start EC3,5-8 and 12 5 times, because EC11 will complete for every EC12 complete, also EC1,2,10 once to make study tree farther - e308.25) It is significantly different, as you have more buffs from achievements you got before you ghostified. Make sure you check if some autobuyers in some sections have been disabled, as autobuyers such as the IP multiplier autobuyer may have been disabled and you'll need to retoggle them again so that you progress normally. Upon your second quantum, you should have at least the 3 hours/6 hours speedrun milestone.

This is recommend in early quantum post ghostify:

  1. Do as fast as quantum run for 1 quark, with farm 1.8e6 electron neutrino and buy first neutrino upgrade. (assign 1 quark to red) WARNING: Turn off Auto-Distribute! Otherwise a bug will delete your first quark.
  2. Gain 2 quarks, all assign to blue
  3. Gain 2 quarks, all assign to green and get 1 blue-red gluon upgrade
  4. Gain 3 quarks, assign 2 to red and 1 to blue

Second Ghostify: Quantum/Paired Challenges

Because of the time theorem boost and most requirements for quantum features are now removed, you can just buy them whenever you can. This means you should buy new features as soon as possible. When you always get a significant increase in your quarks and quark gain is getting slower, go quantum. Buy electrons and get everything up to and including the 5 second quantum speedrun, then start pushing towards QCs/PCs. Use the original paired challenges guide to your advantage to help you (they may take up too many quantums if you don't). At this point, you should probably have trillions of quarks, which is enough to beat the quantum challenges and paired challenges with the neutrino bonus, and some neutrino upgrades. Grind some of the neutrinos if you haven't, it'll help later.

Second Ghostify: Replicants/Emperor Dimensions

Replicants and Emperor Dimensions are in the period of quark grinding, you may grind neutrino to get 2nd neutrino upgrade, which hatch instantly now, which will take up a small amount of time but make EDs reach its cap a lot faster . After that, you have Nanofield, the waiting game. "Blue power boosts preon charge production" will definitely help, and make sure you have built up replicants (preferably overnight) for TS401, 411, and 421, then start producing preon charge. This will only take 1-2 quantums if you plan this right, as you can start Nanofield early at ED6, it should be short nonetheless.

Second Ghostify: Nanofield/Tree of Decay

You may have passed Nanofield easily, but ToD is the real waiting game. ToD is still painful as in pre-Ghostify painful, and "You gain quark spins faster and all branches are faster based on your tickspeed" doesn't work until 1/1e160 T tickspeed (most likely after e900-e1000 quarks/all brave milestones, so you can only use it in late ToD). This means that ToD will take up some amount of quantums and time. You will need to start using the quark automation setup 101/100/98 so that you can unstabilize as much as you can (only unstabilize if unstable quarks are low/0). Once you get the e570 gluon upgrade, it will be less painful. As usual, grind spins for upgrades and then when you run out, go quantum. Then, always unstabilize the spins that remain after you quantum, and then set the quarks with the automation setup (distribute all, auto: OFF). This should take a few days, but you'll eventually make it to e800+ QK. When you get TP gain formula exponent level 7, do a long production run but not unstabilize your quark, make the neutrino upgrade will start working and you will get spins a lot faster(since the upgrade boosts both spin gain and Tod speed, which is a ^2 boost to final spin gain). After buying more tree upgrades, you should grind neutrinos and finally spend all your time in big rip.(should buy all possible upgrade until have 30x quantumed milestone before enter big rip)

Second Ghostify: Big Rip

Big Rip is the last stretch, and is a more calmer section because all big rips don't count towards your quantumed stat. This means that if you spend most of your time in Big Rip, you are basically guaranteed to get the milestone. This is faster than pre-Ghostify, but is still mostly slow, especially in Break Eternity. When you eventually reach 1e164 M antimatter, DON'T ghostify for 1 GHP. Instead, get 2 GHP (1e188 M antimatter), which only takes a couple hours more after you get 1e164 M antimatter. If the end is taking too long, grinding infinities inside EC10 can help. Refreshing may also boost your antimatter total. Once you can get 2 GHP, ghostify and then buy the new neutrino boost that boost replicanti.

If you managed to get 175x quantumed milestone, use 1:1:1 on auto distribute radio instead because color quark don't cancel, If you beat 100x quantumed milestone, you will no longer lose all quark when gain unstable quark

Automator Ghosts

You should have about 4.4 automator charge (estimate, have 1e1200 quark and 1e38 space shard in last ghostify)

Here are a few presets about automator ghosts:

Preset Automator Ghosts Automator Charge Requirement Other/Detail
Unstable Quark Auto Unstabilize Ghost on any color(1), Auto-Unstabilize Rotate Ghost(1), set Auto Unstabilize Ghost to every second if you have 100x milestone, else every quantum 2.0
Quark Spins 1 Auto Branch upgrade ghost(2) and Auto Tree upgrade ghost(2) 4.0 Need hold U key if you have 100x milestone
Quark Spins 2 Auto Unstabilize Ghost on any color(1), Auto-Unstabilize Rotate Ghost(1) and auto branch upgrade ghost(2), set Auto Unstabilize Ghost to every second 4.0 After 100x milestone

This one is recommended for early ghostify.

Quark Spins 3 Auto Unstabilize Ghost on any color(1), Auto-Unstabilize Rotate Ghost(1) and auto tree upgrade ghost(2), set Auto Unstabilize Ghost to every second 4.0 After 100x milestone
Quarks 1 Auto Branch upgrade ghost(2), Auto Tree upgrade ghost(2) and auto QK multi upgrade ghost(0.5) 4.5 Need hold U key
Quarks 2 Auto Unstabilize Ghost on any color(1), Auto-Unstabilize Rotate Ghost(1), auto branch upgrade ghost(2) and auto QK multi upgrade ghost(0.5) set Auto Unstabilize Ghost to every second 4.5
Quarks 3 Auto Unstabilize Ghost on any color(1), Auto-Unstabilize Rotate Ghost(1), auto tree upgrade ghost(2) and auto QK multi upgrade ghost(0.5) set Auto Unstabilize Ghost to every second 4.5
Replicants 1 Auto QK multi upgrade ghost(0.5), auto food ghost(0.5) and auto worker replicant ghost(0.5) and Unstable Quark present/auto branch/tree upgrade ghost(2 on any 1 present) 5.0 Need hold U key if you using auto branch/tree upgrade ghost
Replicants 2 Auto QK multi upgrade ghost(0.5), auto food ghost(0.5) and auto worker replicant ghost(0.5) and Quark Spin 1,2 or 3 present(4 on any 1 present) 5.5 Need hold U key if you using auto branch+tree upgrade ghost
Quark Spins 4 Auto Unstabilize Ghost on any color(1), Auto-Unstabilize Rotate Ghost(1), auto branch upgrade ghost(2) and auto tree upgrade ghost(2), set Auto Unstabilize Ghost to every second 6.0 Merge from Quark Spin 2 and 3
Replicants 3 Auto QK multi upgrade ghost(0.5), auto food ghost(0.5), auto worker replicant ghost(0.5) and auto limit upgrade ghost(1) and Unstable Quark present/auto branch/tree upgrade ghost(2 on any 1 present) 6.0 Extension from Replicants 1
Quarks+Quark Spins 1 Auto Unstabilize Ghost on any color(1), Auto-Unstabilize Rotate Ghost(1), auto branch upgrade ghost(2), auto tree upgrade ghost(2) and auto QK multi upgrade ghost(0.5), set Auto Unstabilize Ghost to every second 6.5 Merge from Quark Spins 4 and Quarks 1
Replicants 4 Auto QK multi upgrade ghost(0.5), auto food ghost(0.5), auto worker replicant ghost(0.5) and auto limit upgrade ghost(1) and Tree of Decay upgrade present/Quark Spin 1/2 present(4 on any 1 present) 6.5 Extension from Replicants 2
Quarks+Quark Spins 2 Auto Unstabilize Ghost on any color(1), Auto-Unstabilize Rotate Ghost(1), auto branch upgrade ghost(2), auto tree upgrade ghost(2), auto QK multi upgrade ghost(0.5) and auto radioactive decay ghost(0.5), set Auto Unstabilize Ghost to every second 7.0 Extension from Quark+Quark Spins 1

Third~Fifth Ghostify: 1x Quantumed Milestone

In third ghostify, try to get least 10x quantumed milestone, Get 2 GHP, spent all to 5x neutrino gain upgrade (This one is necessary to get it, because neutrino upgrade 6 cost 4x higher than neutrino upgrade 5). You can unlock a new neutrino upgrade(3x electron), just grind for it.

During this session, you need get at least 1e302 Quarks to make you can gain unstable quarks, you need at least level 5 of second tree upgrade to make this possible.

In fourth ghostify, try to get least 3x quantumed milestone, Get 2 GHP (actually, you are not able to spent any GHP), for now, your ToD will no longer grinding

In fifth ghostify, try to get least 1x quantumed milestone, Get 3 GHP, spent 4 GHP to neutrino boost 3

After 1x Quantumed Milestone

After getting all Brave Milestones, your main priority is now to grind GHP. You will be able to start buying more of the neutrino upgrades as you progress. Eventually, your progress should really start accelerating.

At this moment, you'll want to grind for a while for neutrino upgrade 6(disable remote galaxy). This can take a while, but it gives ~2x galaxies, so you can get a lot more progress and can buy upgrades until 9. Upgrade 10 and 11 cost a lot more, but you can get them soon with new neutrino boosts.

Note 1: due to a bug, you can reactive big rip upgrade 8 by having neutrino upgrade 9 instead of 11

Note 2: after buy neutrino boost 6, you are unnecessary to start EC10

1e20 GHP: first section of photon wall (before Neutrino Upgrade 12)

Now, the next grindy part is for e35 GHP and e55 Neutrinos. Each Ghostify should start with some basic quark progress and eternity grinding outside of Big Rip, a short Big Rip for nanofield and ToD upgrades, a normal quantum for more quark progress and eternities, and a long Big Rip for GHP. Eventually, you will reach e35 GHP and get the next neutrino boost. However, you then need to reach e55 Neutrinos. You will need a lot of neutrino multipliers to get this, preferably at minimum around e45x worth.

Once you have the e55 Neutrino upgrade, your progress will accelerate a lot. You will be able to make it to e70 GHP without too much trouble. During these runs, you will be able to start getting Radioactive Decays, which reset your branch, boost the power of the first branch upgrade, and nerf the second branch upgrade. These will accelerate your progress even further. Unfortunately, you will then hit The Photons Wall.

1e50 GHP: second section of photon wall (after Neutrino Upgrade 12)

To unlock Ghostly Photons, you will need e6,000,000,000 AM in Big Rip. This is very difficult. You will ideally want 4 neutrino multipliers per Ghostify (256x, with 625x neutrino gain), but your ghostifies will begin taking longer and longer as you progress. Around e85 GHP, you will be able to start getting 2 Radioactive Decays for each branch after waiting a long time. 2-3 of these longer Ghostifies will push you to Photons. If you have around e90 GHP when attempting the final long Ghostify, you should be in a good position. Eventually, after a very long time, you will finally reach e6 B and unlock Ghostly Photons.


During this time, you should be able to finish all row 20 achievements. Here are some tips for some of them.

  • "We can really afford 9":(undo big rip with exactly 9 galaxies,9 replicated galaxies and 9 fourth time dimensions)Do the same process as pre-ghostify, but in EC10 to disable TD production. - C16946986
  • "Finite Time":(Get 1e33 SS without breaking eternity)This will disable all break eternity upgrade, like you gain more SS based on EP/EP & EM,You may farm Eternity Point and start EC10.
  • "But I don't want to grind!":(Get 21st Nanofield reward without tree upgrade)Turn off auto-tree upgrade ghost and wait(use 401/411/421)
  • "Will it be enough?":(Reach 1e36,000,000 replicanti) Farm neutrino and leaving about a day outside big rip
  • "Please answer me why you are dying.":(Reach 1e950,000 IP in big rip while dilated, without Time Studies,EP multi and break eternity) Same of "And so your life?" but without Break Eternity EP multi upgrade and break eternity and farm neutrino too.


1e90 Ghost Particles: Ghostly Photons (7 days - 1 month)

After a long and boring grind in Big Rip, you will finally reach 1e6,000,000,000 antimatter and unlock Ghostly Photons. You will also get an achievement "Progressing like a ghost", which gives some QoL features i.e. 1% of gluon gain per second and keep TP in big rip. You can also unlock new upgrades in Big Rip, Break Eternity and Neutrino upgrades, but you can't afford them now.

In Ghostly Photons, you can generate Ghostly Photon(GPH) (in Big Rip) or Dark Matter(DM) (not in Big Rip) based on your dilated time. Ghostly Photons produce Ghostly Ray(GR), while Dark Matter increase Ghostly Ray cap. When you get enough ghostly ray, you can get color light for bonus.

Ideally, you will want e480 DT in Big Rip and e930 DT outside of Big Rip.

When you unlock it, you'll want to get some ghostly photons in your current big rip.(Around 10 ray/s is enough for now.) After that, you need to spend time outside big rip for dark matter.(Dark matter production is REALLY slow at the beginning, so it takes some time.) You need 12800 Ghostly Ray for the first red light. After getting this, the TP bonus to the DT production will be boosted by ^1.15(from ^1.1 to ^1.165), giving ~e40 more dilated time. It will be faster to get the next light. After that, you should be able to get the 1e125 neutrino upgrade(100 RG upgrade doesn't nerf 100 BR upgrade), get ~e200 boost on meta dimensions.

In this section, you'll want to spend more time outside of big rip for dark matter (to get more ghostly ray).

Slowly get more dark matter to increase ghostly ray cap and get more color light. Each color light boost the color before it, so you'll want to get more color. Orange light reduce nanofield reward threshold, so whenever you get big bonus on it, enter Big Rip and farm nanofield. Yellow light make electron softcap starts later.(It's like a number add to electron power because you have a lot more electrons than the softcap.) It can also give a huge boost to Orange because it is cheap(x1.5 per level). You may be able to get 1e160 neutrino upgrade now. Get it for a ~e30 boost to neutrinos.

However, after a while, you will reach 302,500 galaxies and get "Ghostly Galaxies". Ghostly galaxies are so spooky that they will make your other galaxies really scared(maybe), exponentially increasing their scaling speed. This will make it a lot harder to get more galaxies.

In this section, your runs should be like this: a short normal run for some neutrinos, a middle run in big rip for GPH and farm nanofield, a long run for DM until you get a few more light, and a long big rip run for TP and GHP. Don't forget to do EC10 after 8th break eternity upgrade, as EC10 becomes better than a normal run for EP again thanks to the DT boost. At ~e180 GHP, you can get e145 SS and get one of the big rip upgrade "SS boost spin gain". After that, get ~e185 GHP for the e280 neutrino upgrade "Faster nanofield based on rewards", which gives ~1.3x nano speed until 90. It allows you to get 4~5 more rewards, but also makes anti-energy a problem. This will allow you to push to e15 DM, which gives 1.25e9 GR, which gives your first Ultraviolet and Empowerment.

Getting a Light Empowerment will reset your light and cause you to become a ghost immediately. This means that your production will drop by a lot. However, you will get +1 on all strength boost. This is useful for you to grow back faster, and is the only way to boost Violet Light, which boosts your TD in big rip. (This is also an effective bonus for indigo light, and maybe blue light if you have enough)

The thing you need to do is to get back(or get e9 GR), or your production will be low and ghostifying doesn't help. Luckily, your best red light affect red bonus at 1/3 rate. This mean that your DT production won't drop by too low. You will feel like it is a lot faster now, as most light are boosted by a lot especially the latter ones. Keep farming until you get enough bonus. At e8 GR, your production is back and even better thanks to the new bonus for green light, which improves tree speed. This allow you to get 3 rad-decays (eternal unstable quarks) and the 1e150 SS upgrade, further boosting ToD. This should give you 1ee12 or even 1ee13 eternal unstable quarks and near e100 spins. You should be able to get a lot more GHP (possibly 20 OoMs), so when you fell like you can't get more bonus, ghostify and farm for the new Break Eternity upgrades.

Keep farming until you can get another empowerment. This is not difficult, you just need to get 2 more ultraviolet, at e10 GR. This can help you push to quantum unstable quarks. When you get 3 empowerments, you should be able to get e320 GHP and first two new break eternity upgrade. This allows you to push to Bosonic Lab.

During this time, you should be able to finish some of row 21 achievements. Here are some tips for some of them.

  • "Meta-Infinity confirmed?"(get 1.8e308 infinited stat): You need ~1e1200 DT(around blue light) and farm infinity.
  • "Underchallenged"(become a ghost with at least 1e220,000 EP without EC10): It doesn't require much strategy, but you can do it by performing a dark magic of BUG. You can do it by getting a empowerment outside big rip (as you DO have a lot of EP).
  • "Radioactive Decaying to the max!"(get 10 total radioactive decays): You need to get any branch to quantum(4 radioactive decays), which is at ~5e106 spins.
  • "Running through Big Rips"(become a ghost in 0.6 seconds): Use auto big rip ghost and auto ghostify ghost. The AM goal is not a big problem. Hold M to boost Meta dimensions (and also U if you don't have all 3 unstabilize ghost active, to boost ToD progress). Make sure you have both branch and tree upgrade ghosts active. Possible at yellow/green light.

3 Light Empowerments: Bosonic Lab (12-31 days)

When you reach 1e10,000,000,000 ghostly unstable quarks(5 rad-decays), you will unlock Bosonic Lab.

In the Bosonic Lab, you will first see runes. You can extract infinity, eternity or quantum runes, one each time. You will want to first extract 3 infinity rune and 1 eternity rune(total spent 4 minutes with e50 Qa AM), then buy enchant 12 and go to use enchant and turn on it, to help you auto extract the runes. You should also notice Bosonic Watts and Bosonic speed. Your Bosonic speed will slowly drop, making your extracting time longer. You should exit big rip to get antimatter to increase your Watts, as your speed will keep dropping until it reaches your watts amount, and your speed can't be lower than your watts.

Current Value of SuperSpruce is e805 GHP

After getting the enchant 12 to help you, you will want to see the W&Z Bosons tab first. In the W&Z bosons, you can gather anti-preons and use them to do decay W quarks, convert W- to W+ or oscillate Z neutrinos. Decaying W quarks gives you W bosons. Turning it from an up quark to a down quark gives you W+, and from down to up gives W- instead. You gain W bonus based on your W+ amount minus W- amount, so when you get W-, you should convert it to W+ to get better bonus. W bonus boosts extracting speed, oscillating speed and bosonic antimatter speed. Oscillating Z neutrinos gives you Z bosons, boosts W decay and conversion speed.

In general, you should get a W+ boson first, as it boosts extracting. After that, get some Z bosons to improve W speed. After that, spend all your anti-preons for decaying W quarks, and don't forget to convert those W- to W+. Keep extracting and getting W+ and Z, and don't forget your other things you do before. With at least 100 W bosons(no matter + or -) and ~e45 Qa AM, you can start getting Bosonic Antimatter.

At the beginning, you'll want to idle for a few hours for the first bosonic upgrade, boosts blue light(and blue power). Make sure that you have enough Watts or the speed will drop a lot after a while. There is nothing much to say now, just farm like before and farm bosons.

During this period, your lab farming progress should be like this:

  1. Gain anti-preons, farm other things like usual. Use enchant 12 instead of 23. Most of your runes will be generated during this period.
  2. Decay W quark, overdrive the lab if you can. Use your batteries at the rate of around half of your income. Exit big rip and generate Bosonic Antimatter thanks to the overdrive.
  3. Convert W- to W+, and overdriving at the same speed. You should have enough battery to overdrive during the whole progress. Keep generating Bosonic Antimatter and don't enter big rip.
  4. Oscillate Z neutrino, lower overdrive speed if you have battery left. Use enchant 23 instead of 12 for higher speed. Enter big rip if you want to farm in-rip things(e.g. nanofield, tree of decay).


Note: after have 4th bosonic upgrade, you can use dark magic of GLITCH, turn off electron autobuyer, will get antimatter higher than sacrificed all electron of antimatter.

During this time, you should be able to finish row 22 achievements. Here are some tips for some of them.

  • "Big Rip isn't enough"(complete PC6+8): Easy and can be done in early lab.
  • "Pulling an All-Nighter"(get 165 PC Ranking): The easy ones(all except PC7+8, Anti-Dilation PC2+7,6+8,7+8 is possible complete in PC1 with no dilation) gives ? Ranking.
  • "The Deep Challenge"(complete EC11 with 1e15500 IP in Anti-Dilation PC6+8)

Higgs Bosons(14+ days)


Note: If anyone is at this section, you can start playing NG+3R, as this version is old and will no longer receive updates. Don't import your old save as the whole game was rewritten, most upgrades and costs were changed and several mechanics were rewritten entirely - most timewalls were reduced anyways so it won't take you as long to get back here.